mirror of
https://github.com/halpz/re3.git
synced 2025-07-15 23:18:16 +00:00
mips overdose
This commit is contained in:
@ -2895,7 +2895,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
|
||||
FOV /= (255.0f*CTimer::GetTimeStep() + 10000.0f) / 10000.0f;
|
||||
}
|
||||
|
||||
TheCamera.SetMotionBlur(180, 255, 180, 120, MBLUR_SNIPER);
|
||||
TheCamera.SetMotionBlur(180, 255, 180, 120, MOTION_BLUR_SNIPER);
|
||||
|
||||
if(FOV > DefaultFOV)
|
||||
FOV = DefaultFOV;
|
||||
@ -3009,7 +3009,7 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
|
||||
FOVSpeed = 0.0f;
|
||||
}
|
||||
|
||||
TheCamera.SetMotionBlur(180, 255, 180, 120, MBLUR_SNIPER);
|
||||
TheCamera.SetMotionBlur(180, 255, 180, 120, MOTION_BLUR_SNIPER);
|
||||
|
||||
if(FOV > DefaultFOV)
|
||||
FOV = DefaultFOV;
|
||||
@ -3644,7 +3644,7 @@ CCam::Process_Fixed(const CVector &CameraTarget, float, float, float)
|
||||
if(TheCamera.m_bUseSpecialFovTrain)
|
||||
FOV = TheCamera.m_fFovForTrain;
|
||||
|
||||
if(CMenuManager::m_ControlMethod == 0 && Using3rdPersonMouseCam()){
|
||||
if(CMenuManager::m_ControlMethod == CONTROL_STANDARD && Using3rdPersonMouseCam()){
|
||||
CPed *player = FindPlayerPed();
|
||||
if(player && player->CanStrafeOrMouseControl()){
|
||||
float Heading = Front.Heading();
|
||||
|
@ -30,6 +30,7 @@
|
||||
#include "Pools.h"
|
||||
#include "Debug.h"
|
||||
#include "GenericGameStorage.h"
|
||||
#include "MemoryCard.h"
|
||||
#include "Camera.h"
|
||||
|
||||
enum
|
||||
@ -91,17 +92,28 @@ CCamera::Init(void)
|
||||
float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
|
||||
float fMouseAccelVertical = m_fMouseAccelVertical;
|
||||
#endif
|
||||
#ifdef FIX_BUGS
|
||||
static const CCamera DummyCamera = CCamera(0.f);
|
||||
*this = DummyCamera;
|
||||
#else
|
||||
memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) {
|
||||
#endif
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
m_fMouseAccelHorzntl = fMouseAccelHorzntl;
|
||||
m_fMouseAccelVertical = fMouseAccelVertical;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
static const CCamera DummyCamera = CCamera(0.f);
|
||||
*this = DummyCamera;
|
||||
#else
|
||||
memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
|
||||
#endif
|
||||
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
m_fMouseAccelHorzntl = fMouseAccelHorzntl;
|
||||
m_fMouseAccelVertical = fMouseAccelVertical;
|
||||
#endif
|
||||
m_pRwCamera = nil;
|
||||
|
||||
#ifdef PS2_MENU
|
||||
}
|
||||
#endif
|
||||
m_pRwCamera = nil;
|
||||
|
||||
m_1rstPersonRunCloseToAWall = false;
|
||||
m_fPositionAlongSpline = 0.0f;
|
||||
m_bCameraJustRestored = false;
|
||||
@ -168,7 +180,12 @@ CCamera::Init(void)
|
||||
PlayerExhaustion = 1.0f;
|
||||
DebugCamMode = CCam::MODE_NONE;
|
||||
m_PedOrientForBehindOrInFront = 0.0f;
|
||||
if(!FrontEndMenuManager.m_bWantToRestart){
|
||||
#ifdef PS2_MENU
|
||||
if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart )
|
||||
#else
|
||||
if(!FrontEndMenuManager.m_bWantToRestart)
|
||||
#endif
|
||||
{
|
||||
m_bFading = false;
|
||||
CDraw::FadeValue = 0;
|
||||
m_fFLOATingFade = 0.0f;
|
||||
@ -177,7 +194,11 @@ CCamera::Init(void)
|
||||
m_fFLOATingFadeMusic = 0.0f;
|
||||
}
|
||||
m_bMoveCamToAvoidGeom = false;
|
||||
#ifdef PS2_MENU
|
||||
if ( TheMemoryCard.m_bWantToLoad || FrontEndMenuManager.m_bWantToRestart )
|
||||
#else
|
||||
if(FrontEndMenuManager.m_bWantToRestart)
|
||||
#endif
|
||||
m_bMoveCamToAvoidGeom = true;
|
||||
m_bStartingSpline = false;
|
||||
m_iTypeOfSwitch = INTERPOLATION;
|
||||
@ -493,10 +514,10 @@ CCamera::Process(void)
|
||||
GetMatrix().GetPosition().y += shakeOffset * (((shakeRand & 0xF0) >> 4) - 7);
|
||||
GetMatrix().GetPosition().z += shakeOffset * (((shakeRand & 0xF00) >> 8) - 7);
|
||||
|
||||
if(shakeOffset > 0.0f && m_BlurType != MBLUR_SNIPER)
|
||||
if(shakeOffset > 0.0f && m_BlurType != MOTION_BLUR_SNIPER)
|
||||
SetMotionBlurAlpha(Min((int)(shakeStrength*255.0f) + 25, 150));
|
||||
if(Cams[ActiveCam].Mode == CCam::MODE_1STPERSON && FindPlayerVehicle() && FindPlayerVehicle()->GetUp().z < 0.2f)
|
||||
SetMotionBlur(230, 230, 230, 215, MBLUR_NORMAL);
|
||||
SetMotionBlur(230, 230, 230, 215, MOTION_BLUR_LIGHT_SCENE);
|
||||
|
||||
CalculateDerivedValues();
|
||||
CDraw::SetFOV(FOV);
|
||||
@ -2208,7 +2229,7 @@ CCamera::ProcessWideScreenOn(void)
|
||||
void
|
||||
CCamera::DrawBordersForWideScreen(void)
|
||||
{
|
||||
if(m_BlurType == MBLUR_NONE || m_BlurType == MBLUR_NORMAL)
|
||||
if(m_BlurType == MOTION_BLUR_NONE || m_BlurType == MOTION_BLUR_LIGHT_SCENE)
|
||||
SetMotionBlurAlpha(80);
|
||||
|
||||
CSprite2d::DrawRect(
|
||||
@ -3102,7 +3123,11 @@ CCamera::ProcessMusicFade(void)
|
||||
if(m_fTimeToFadeMusic == 0.0f)
|
||||
m_fTimeToFadeMusic = 1.0f;
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if(m_bMoveCamToAvoidGeom || TheMemoryCard.StillToFadeOut){
|
||||
#else
|
||||
if(m_bMoveCamToAvoidGeom || StillToFadeOut){
|
||||
#endif
|
||||
m_fFLOATingFadeMusic = 256.0f;
|
||||
m_bMoveCamToAvoidGeom = false;
|
||||
}else
|
||||
|
@ -312,16 +312,16 @@ enum
|
||||
|
||||
enum
|
||||
{
|
||||
MBLUR_NONE,
|
||||
MBLUR_SNIPER,
|
||||
MBLUR_NORMAL,
|
||||
MBLUR_INTRO1, // green camera
|
||||
MBLUR_INTRO2, // unused
|
||||
MBLUR_INTRO3, // bank scene
|
||||
MBLUR_INTRO4, // jail break scene
|
||||
MBLUR_INTRO5, // explosion
|
||||
MBLUR_INTRO6, // player shot
|
||||
MBLUR_UNUSED, // pinkish
|
||||
MOTION_BLUR_NONE = 0,
|
||||
MOTION_BLUR_SNIPER,
|
||||
MOTION_BLUR_LIGHT_SCENE,
|
||||
MOTION_BLUR_SECURITY_CAM,
|
||||
MOTION_BLUR_CUT_SCENE,
|
||||
MOTION_BLUR_INTRO,
|
||||
MOTION_BLUR_INTRO2,
|
||||
MOTION_BLUR_SNIPER_ZOOM,
|
||||
MOTION_BLUR_INTRO3,
|
||||
MOTION_BLUR_INTRO4,
|
||||
};
|
||||
|
||||
enum
|
||||
|
@ -11,6 +11,7 @@ public:
|
||||
static void SetDirMyDocuments(void);
|
||||
static int LoadFile(const char *file, uint8 *buf, int unused, const char *mode);
|
||||
static int OpenFile(const char *file, const char *mode);
|
||||
static int OpenFile(const char *file) { return OpenFile(file, "rb"); }
|
||||
static int OpenFileForWriting(const char *file);
|
||||
static int Read(int fd, const char *buf, int len);
|
||||
static int Write(int fd, const char *buf, int len);
|
||||
|
@ -1,15 +1,13 @@
|
||||
#include "common.h"
|
||||
#include "main.h"
|
||||
#include "Timer.h"
|
||||
#include "Pad.h"
|
||||
#include "ControllerConfig.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "Sprite2d.h"
|
||||
#include "Text.h"
|
||||
#include "Font.h"
|
||||
#include "Frontend.h"
|
||||
#include "FrontEndControls.h"
|
||||
|
||||
#define X SCREEN_SCALE_X
|
||||
#define Y(x) SCREEN_SCALE_Y(float(x)*(float(DEFAULT_SCREEN_HEIGHT)/float(DEFAULT_SCREEN_HEIGHT_PAL)))
|
||||
|
||||
void
|
||||
CPlaceableShText::Draw(float x, float y)
|
||||
@ -490,7 +488,7 @@ void
|
||||
CMenuMultiChoiceTriggered::SelectCurrentOptionUnderCursor(void)
|
||||
{
|
||||
CMenuMultiChoice::SelectCurrentOptionUnderCursor();
|
||||
if(m_cursor != -1)
|
||||
if(m_cursor != -1 && m_triggers[m_cursor] != NULL )
|
||||
m_triggers[m_cursor](this);
|
||||
}
|
||||
|
||||
@ -581,7 +579,10 @@ CMenuMultiChoicePictured::Draw(const CRGBA &optionHighlight, const CRGBA &titleH
|
||||
for(i = 0; i < m_numOptions; i++)
|
||||
if(i == m_cursor){
|
||||
if(m_bHasSprite[i])
|
||||
m_sprites[i].Draw(CRGBA(255, 255, 255, 255), m_position.x+x, m_position.y+y);
|
||||
{
|
||||
uint8 color = Max(Max(optionHighlight.r, optionHighlight.g), optionHighlight.b);
|
||||
m_sprites[i].Draw(CRGBA(color, color, color, optionHighlight.a), m_position.x+x, m_position.y+y);
|
||||
}
|
||||
}else{
|
||||
if(m_bHasSprite[i]){
|
||||
if(m_options[i].m_bSelected)
|
||||
@ -1210,10 +1211,10 @@ CMenuSlider::Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, flo
|
||||
{
|
||||
if(m_bActive){
|
||||
CRGBA selectionCol = m_colors[0];
|
||||
if(selectionCol.red == SELECTED_TEXT_COLOR_0.red &&
|
||||
selectionCol.green == SELECTED_TEXT_COLOR_0.green &&
|
||||
selectionCol.blue == SELECTED_TEXT_COLOR_0.blue &&
|
||||
selectionCol.alpha == SELECTED_TEXT_COLOR_0.alpha)
|
||||
if(optionHighlight.red == SELECTED_TEXT_COLOR_0.red &&
|
||||
optionHighlight.green == SELECTED_TEXT_COLOR_0.green &&
|
||||
optionHighlight.blue == SELECTED_TEXT_COLOR_0.blue &&
|
||||
optionHighlight.alpha == SELECTED_TEXT_COLOR_0.alpha)
|
||||
selectionCol = m_colors[1];
|
||||
|
||||
if(m_style == 1){
|
||||
@ -1223,10 +1224,10 @@ CMenuSlider::Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight, flo
|
||||
CVector2D boxPos = m_box.m_position + m_position + CVector2D(x,y);
|
||||
if(m_box.m_bDropShadow)
|
||||
CSprite2d::DrawRect(
|
||||
CRect(boxPos.x + m_box.m_shadowOffset.x,
|
||||
boxPos.y + m_box.m_shadowOffset.y,
|
||||
boxPos.x + m_box.m_shadowOffset.x + m_size[0].x,
|
||||
boxPos.y + m_box.m_shadowOffset.y + m_size[0].y),
|
||||
CRect(boxPos.x + X(m_box.m_shadowOffset.x),
|
||||
boxPos.y + Y(m_box.m_shadowOffset.y),
|
||||
boxPos.x + X(m_box.m_shadowOffset.x) + m_size[0].x,
|
||||
boxPos.y + Y(m_box.m_shadowOffset.y) + m_size[0].y),
|
||||
shadowCol);
|
||||
CSprite2d::DrawRect(
|
||||
CRect(boxPos.x, boxPos.y,
|
||||
@ -1266,10 +1267,10 @@ CMenuSlider::DrawNormal(float x, float y)
|
||||
CVector2D boxPos = m_box.m_position + m_position + CVector2D(x,y);
|
||||
if(m_box.m_bDropShadow)
|
||||
CSprite2d::DrawRect(
|
||||
CRect(boxPos.x + m_box.m_shadowOffset.x,
|
||||
boxPos.y + m_box.m_shadowOffset.y,
|
||||
boxPos.x + m_box.m_shadowOffset.x + m_size[0].x,
|
||||
boxPos.y + m_box.m_shadowOffset.y + m_size[0].y),
|
||||
CRect(boxPos.x + X(m_box.m_shadowOffset.x),
|
||||
boxPos.y + Y(m_box.m_shadowOffset.y),
|
||||
boxPos.x + X(m_box.m_shadowOffset.x) + m_size[0].x,
|
||||
boxPos.y + Y(m_box.m_shadowOffset.y) + m_size[0].y),
|
||||
shadowCol);
|
||||
CSprite2d::DrawRect(
|
||||
CRect(boxPos.x, boxPos.y,
|
||||
@ -1312,10 +1313,10 @@ CMenuSlider::DrawHighlighted(const CRGBA &titleHighlight, float x, float y)
|
||||
CVector2D boxPos = m_box.m_position + m_position + CVector2D(x,y);
|
||||
if(m_box.m_bDropShadow)
|
||||
CSprite2d::DrawRect(
|
||||
CRect(boxPos.x + m_box.m_shadowOffset.x,
|
||||
boxPos.y + m_box.m_shadowOffset.y,
|
||||
boxPos.x + m_box.m_shadowOffset.x + m_size[0].x,
|
||||
boxPos.y + m_box.m_shadowOffset.y + m_size[0].y),
|
||||
CRect(boxPos.x + X(m_box.m_shadowOffset.x),
|
||||
boxPos.y + Y(m_box.m_shadowOffset.y),
|
||||
boxPos.x + X(m_box.m_shadowOffset.x) + m_size[0].x,
|
||||
boxPos.y + Y(m_box.m_shadowOffset.y) + m_size[0].y),
|
||||
shadowCol);
|
||||
CSprite2d::DrawRect(
|
||||
CRect(boxPos.x, boxPos.y,
|
||||
@ -1345,20 +1346,20 @@ void
|
||||
CMenuSlider::DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &selCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor)
|
||||
{
|
||||
int i;
|
||||
int numTicks = size.x / 8.0f;
|
||||
int numTicks = size.x / X(8.0f);
|
||||
float dy = heightRight - size.y;
|
||||
float stepy = dy / numTicks;
|
||||
int left = level*numTicks;
|
||||
int drewSelection = 0;
|
||||
for(i = 0; i < numTicks; i++){
|
||||
CRect rect(position.x + 8.0f*i, position.y + dy - stepy*i,
|
||||
position.x + 8.0f*i + 4.0f, position.y + dy + size.y);
|
||||
CRect rect(position.x + X(8.0f)*i, position.y + dy - stepy*i,
|
||||
position.x + X(8.0f)*i + X(4.0f), position.y + dy + size.y);
|
||||
if(bShadow){
|
||||
CRect shadowRect = rect;
|
||||
shadowRect.left += shadowOffset.x;
|
||||
shadowRect.right += shadowOffset.x;
|
||||
shadowRect.top += shadowOffset.y;
|
||||
shadowRect.bottom += shadowOffset.y;
|
||||
shadowRect.left += X(shadowOffset.x);
|
||||
shadowRect.right += X(shadowOffset.x);
|
||||
shadowRect.top += Y(shadowOffset.y);
|
||||
shadowRect.bottom += Y(shadowOffset.y);
|
||||
CSprite2d::DrawRect(shadowRect, shadowColor);
|
||||
}
|
||||
if(i < left)
|
||||
@ -1375,19 +1376,19 @@ void
|
||||
CMenuSlider::DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor)
|
||||
{
|
||||
int i;
|
||||
int numTicks = size.x / 8.0f;
|
||||
int numTicks = size.x / X(8.0f);
|
||||
float dy = heightRight - size.y;
|
||||
float stepy = dy / numTicks;
|
||||
int left = level*numTicks;
|
||||
for(i = 0; i < numTicks; i++){
|
||||
CRect rect(position.x + 8.0f*i, position.y + dy - stepy*i,
|
||||
position.x + 8.0f*i + 4.0f, position.y + dy + size.y);
|
||||
CRect rect(position.x + X(8.0f)*i, position.y + dy - stepy*i,
|
||||
position.x + X(8.0f)*i + X(4.0f), position.y + dy + size.y);
|
||||
if(bShadow){
|
||||
CRect shadowRect = rect;
|
||||
shadowRect.left += shadowOffset.x;
|
||||
shadowRect.right += shadowOffset.x;
|
||||
shadowRect.top += shadowOffset.y;
|
||||
shadowRect.bottom += shadowOffset.y;
|
||||
shadowRect.left += X(shadowOffset.x);
|
||||
shadowRect.right += X(shadowOffset.x);
|
||||
shadowRect.top += Y(shadowOffset.y);
|
||||
shadowRect.bottom += Y(shadowOffset.y);
|
||||
CSprite2d::DrawRect(shadowRect, shadowColor);
|
||||
}
|
||||
if(i < left)
|
||||
@ -1553,7 +1554,7 @@ CMenuLineLister::Draw(const CRGBA &optionHighlight, const CRGBA &titleHighlight,
|
||||
for(; i < n; i++){
|
||||
CVector2D linePos = m_linesLeft[i].m_position;
|
||||
|
||||
if(linePos.y+m_position.y - (m_scrollPosition+m_position.y) < 64.0f)
|
||||
if(linePos.y+m_position.y - (m_scrollPosition+m_position.y) < Y(64.0f))
|
||||
m_lineFade[i] = -4.0f*Abs(m_scrollSpeed);
|
||||
else
|
||||
m_lineFade[i] = 4.0f*Abs(m_scrollSpeed);
|
||||
@ -1652,7 +1653,12 @@ CMenuPage::ActiveMenuTwoState_SelectNextPosition(void)
|
||||
if(sel == 1)
|
||||
m_pCurrentControl->SelectCurrentOptionUnderCursor();
|
||||
else if(sel == 0){
|
||||
m_pCurrentControl->GoNext();
|
||||
if ( m_pCurrentControl )
|
||||
{
|
||||
if ( !m_pCurrentControl->GoNext() )
|
||||
m_pCurrentControl->GoFirst();
|
||||
}
|
||||
|
||||
m_pCurrentControl->SelectCurrentOptionUnderCursor();
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,41 @@ enum {
|
||||
NUM_PAGE_WIDGETS = 10,
|
||||
};
|
||||
|
||||
class CTriggerCaller
|
||||
{
|
||||
bool bHasTrigger;
|
||||
void *pTrigger;
|
||||
void (*pFunc)(void *);
|
||||
int field_C;
|
||||
public:
|
||||
|
||||
CTriggerCaller() : bHasTrigger(false), pFunc(NULL)
|
||||
{}
|
||||
|
||||
void SetTrigger(void *func, void *trigger)
|
||||
{
|
||||
if ( !bHasTrigger )
|
||||
{
|
||||
pFunc = (void (*)(void *))func;
|
||||
pTrigger = trigger;
|
||||
bHasTrigger = true;
|
||||
}
|
||||
}
|
||||
|
||||
void CallTrigger(void)
|
||||
{
|
||||
if ( bHasTrigger && pFunc != NULL )
|
||||
pFunc(pTrigger);
|
||||
|
||||
bHasTrigger = false;
|
||||
pFunc = NULL;
|
||||
}
|
||||
|
||||
bool CanCall()
|
||||
{
|
||||
return bHasTrigger;
|
||||
}
|
||||
};
|
||||
|
||||
class CPlaceableText
|
||||
{
|
||||
@ -17,7 +52,7 @@ public:
|
||||
wchar *m_text;
|
||||
|
||||
CPlaceableText(void)
|
||||
: m_position(0.0f, 0.0f), m_color(255, 255, 255, 255) {}
|
||||
: m_position(0.0f, 0.0f), m_color(255, 255, 255, 255), m_text(NULL) {}
|
||||
void SetPosition(float x, float y) { m_position.x = x; m_position.y = y; }
|
||||
void SetColor(const CRGBA &color) { m_color = color; }
|
||||
CRGBA GetColor(void) { return m_color; }
|
||||
@ -553,11 +588,14 @@ public:
|
||||
static wchar Buf16[8];
|
||||
|
||||
CMenuSlider(void)
|
||||
: m_value(0), m_bDrawPercentage(false), m_bActive(false), m_style(0) {}
|
||||
: m_value(0), m_bDrawPercentage(false), m_bActive(false), m_style(0)
|
||||
{
|
||||
AddTickBox(0.0f, 0.0f, 100.0f, 10.0f, 10.0f); //todo
|
||||
}
|
||||
|
||||
void SetColors(const CRGBA &title, const CRGBA &percentage, const CRGBA &left, const CRGBA &right);
|
||||
void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &selCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor);
|
||||
void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor);
|
||||
void DrawTicks(const CVector2D &position, const CVector2D &size, float heightRight, float level, const CRGBA &leftCol, const CRGBA &rightCol, bool bShadow, const CVector2D &shadowOffset, const CRGBA &shadowColor);
|
||||
void AddTickBox(float positionX, float positionY, float width, float heigthLeft, float heightRight);
|
||||
void AddTitle(wchar *text, float positionX, float positionY);
|
||||
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
#define WITHWINDOWS
|
||||
#include "common.h"
|
||||
#ifndef PS2_MENU
|
||||
#include "crossplatform.h"
|
||||
#include "platform.h"
|
||||
#include "Frontend.h"
|
||||
@ -5830,3 +5831,5 @@ uint8 CMenuManager::GetNumberOfMenuOptions()
|
||||
|
||||
#undef GetBackJustUp
|
||||
#undef GetBackJustDown
|
||||
|
||||
#endif
|
@ -1,4 +1,7 @@
|
||||
#pragma once
|
||||
#ifdef PS2_MENU
|
||||
#include "Frontend_PS2.h"
|
||||
#else
|
||||
|
||||
#include "Sprite2d.h"
|
||||
|
||||
@ -81,20 +84,6 @@
|
||||
#define CONTSETUP_BACK_BOTTOM 122.0f
|
||||
#define CONTSETUP_BACK_HEIGHT 25.0f
|
||||
|
||||
enum eLanguages
|
||||
{
|
||||
LANGUAGE_AMERICAN,
|
||||
LANGUAGE_FRENCH,
|
||||
LANGUAGE_GERMAN,
|
||||
LANGUAGE_ITALIAN,
|
||||
LANGUAGE_SPANISH,
|
||||
#ifdef MORE_LANGUAGES
|
||||
LANGUAGE_POLISH,
|
||||
LANGUAGE_RUSSIAN,
|
||||
LANGUAGE_JAPANESE,
|
||||
#endif
|
||||
};
|
||||
|
||||
enum eFrontendSprites
|
||||
{
|
||||
FE2_MAINPANEL_UL,
|
||||
@ -545,6 +534,19 @@ public:
|
||||
int32 m_nSelectedScreenMode;
|
||||
#endif
|
||||
|
||||
enum LANGUAGE
|
||||
{
|
||||
LANGUAGE_AMERICAN,
|
||||
LANGUAGE_FRENCH,
|
||||
LANGUAGE_GERMAN,
|
||||
LANGUAGE_ITALIAN,
|
||||
LANGUAGE_SPANISH,
|
||||
#ifdef MORE_LANGUAGES
|
||||
LANGUAGE_POLISH,
|
||||
LANGUAGE_RUSSIAN,
|
||||
LANGUAGE_JAPANESE,
|
||||
#endif
|
||||
};
|
||||
public:
|
||||
bool GetIsMenuActive() {return !!m_bMenuActive;}
|
||||
|
||||
@ -662,3 +664,4 @@ VALIDATE_SIZE(CMenuManager, 0x564);
|
||||
#endif
|
||||
|
||||
extern CMenuManager FrontEndMenuManager;
|
||||
#endif
|
1393
src/core/FrontendTriggers.h
Normal file
1393
src/core/FrontendTriggers.h
Normal file
File diff suppressed because it is too large
Load Diff
3034
src/core/Frontend_PS2.cpp
Normal file
3034
src/core/Frontend_PS2.cpp
Normal file
File diff suppressed because it is too large
Load Diff
249
src/core/Frontend_PS2.h
Normal file
249
src/core/Frontend_PS2.h
Normal file
@ -0,0 +1,249 @@
|
||||
#pragma once
|
||||
#include "Sprite2d.h"
|
||||
|
||||
enum
|
||||
{
|
||||
PAGE_STATS,
|
||||
PAGE_LOAD,
|
||||
PAGE_BRIEFS,
|
||||
PAGE_CONTROLS,
|
||||
PAGE_AUDIO,
|
||||
PAGE_DISPLAY,
|
||||
PAGE_LANGUAGE,
|
||||
|
||||
NUM_PAGES,
|
||||
PAGE_FIRST = PAGE_STATS,
|
||||
PAGE_LAST = PAGE_LANGUAGE,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
PAGESTATE_NORMAL = 0,
|
||||
PAGESTATE_HIGHLIGHTED,
|
||||
PAGESTATE_SELECTED
|
||||
};
|
||||
|
||||
|
||||
enum eFrontendSprites
|
||||
{
|
||||
FE2_MAINPANEL_UL,
|
||||
FE2_MAINPANEL_UR,
|
||||
FE2_MAINPANEL_DL,
|
||||
FE2_MAINPANEL_DR,
|
||||
FE2_MAINPANEL_DR2,
|
||||
FE2_TABACTIVE,
|
||||
FE_ICONBRIEF,
|
||||
FE_ICONSTATS,
|
||||
FE_ICONCONTROLS,
|
||||
FE_ICONSAVE,
|
||||
FE_ICONAUDIO,
|
||||
FE_ICONDISPLAY,
|
||||
FE_ICONLANGUAGE,
|
||||
FE_CONTROLLER,
|
||||
FE_CONTROLLERSH,
|
||||
FE_ARROWS1,
|
||||
FE_ARROWS2,
|
||||
FE_ARROWS3,
|
||||
FE_ARROWS4,
|
||||
FE_RADIO1,
|
||||
FE_RADIO2,
|
||||
FE_RADIO3,
|
||||
FE_RADIO4,
|
||||
FE_RADIO5,
|
||||
FE_RADIO6,
|
||||
FE_RADIO7,
|
||||
FE_RADIO8,
|
||||
FE_RADIO9,
|
||||
|
||||
NUM_FE_SPRITES
|
||||
};
|
||||
|
||||
|
||||
class CSprite2d;
|
||||
class CVector2D;
|
||||
|
||||
#ifdef GTA_PC
|
||||
enum eControlMethod
|
||||
{
|
||||
CONTROL_STANDARD = 0,
|
||||
CONTROL_CLASSIC,
|
||||
};
|
||||
#endif
|
||||
|
||||
class CMenuManager
|
||||
{
|
||||
public:
|
||||
enum LANGUAGE
|
||||
{
|
||||
LANGUAGE_AMERICAN,
|
||||
LANGUAGE_FRENCH,
|
||||
LANGUAGE_GERMAN,
|
||||
LANGUAGE_ITALIAN,
|
||||
LANGUAGE_SPANISH,
|
||||
#ifdef MORE_LANGUAGES
|
||||
LANGUAGE_POLISH,
|
||||
LANGUAGE_RUSSIAN,
|
||||
LANGUAGE_JAPANESE,
|
||||
#endif
|
||||
};
|
||||
|
||||
enum CONTRCONFIG
|
||||
{
|
||||
CONFIG_1 = 0,
|
||||
CONFIG_2,
|
||||
CONFIG_3,
|
||||
CONFIG_4,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
NUM_SPRIRES = 28,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
PAGESTATE_NORMAL = 0,
|
||||
PAGESTATE_HIGHLIGHTED = 1,
|
||||
PAGESTATE_SELELECTED = 2,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
SLIDE_TO_BOTTOM = 0,
|
||||
SLIDE_TO_RIGHT,
|
||||
SLIDE_TO_TOP,
|
||||
SLIDE_TO_LEFT,
|
||||
SLIDE_MAX
|
||||
};
|
||||
|
||||
int32 m_currentPage;
|
||||
int32 m_newPage;
|
||||
int32 m_pageState;
|
||||
uint32 m_nPageLeftTimer;
|
||||
uint32 m_nPageRightTimer;
|
||||
uint32 m_nChangePageTimer;
|
||||
int field_18;
|
||||
uint8 m_fade;
|
||||
uint8 m_someAlpha;
|
||||
//char field_1E; // unused ?
|
||||
//char field_1F; // unused ?
|
||||
uint32 m_nStartPauseTimer;
|
||||
uint32 m_nEndPauseTimer;
|
||||
CVector2D m_position;
|
||||
uint8 m_nSlidingDir;
|
||||
//char field_31; // unused ?
|
||||
//char field_32; // unused ?
|
||||
//char field_33; // unused ?
|
||||
bool m_bInitialised;
|
||||
bool m_bWantToUpdateContent;
|
||||
bool m_bMenuActive;
|
||||
bool m_bWantToRestart;
|
||||
//char field_38; //unused ?
|
||||
bool m_bRenderGameInMenu;
|
||||
bool m_bSaveMenuActive;
|
||||
bool m_bInSaveZone;
|
||||
char field_3C;
|
||||
bool m_bTexturesLoaded;
|
||||
//char field_3E; //unused ?
|
||||
//char field_3F; //unused ?
|
||||
CSprite2d m_sprites[NUM_SPRIRES];
|
||||
|
||||
static int32 m_PrefsSfxVolume;
|
||||
static int32 m_PrefsMusicVolume;
|
||||
static int32 m_PrefsBrightness;
|
||||
static bool m_PrefsShowTrails;
|
||||
static bool m_PrefsShowSubtitles;
|
||||
static bool m_PrefsAllowNastyGame;
|
||||
static int32 m_PrefsRadioStation;
|
||||
static int32 m_PrefsStereoMono;
|
||||
static int8 m_PrefsUseWideScreen;
|
||||
static int32 m_PrefsLanguage;
|
||||
static CONTRCONFIG m_PrefsControllerConfig;
|
||||
static bool m_PrefsUseVibration;
|
||||
|
||||
|
||||
#ifdef GTA_PC
|
||||
bool m_bQuitGameNoCD;
|
||||
|
||||
int32 m_nMouseTempPosX;
|
||||
int32 m_nMouseTempPosY;
|
||||
int32 m_nPrefsVideoMode;
|
||||
int32 m_nDisplayVideoMode;
|
||||
int8 m_nPrefsAudio3DProviderIndex;
|
||||
|
||||
static int32 OS_Language;
|
||||
static int8 m_PrefsVsync;
|
||||
static int8 m_PrefsVsyncDisp;
|
||||
static int8 m_PrefsFrameLimiter;
|
||||
static int8 m_PrefsSpeakers;
|
||||
static int32 m_ControlMethod;
|
||||
static int8 m_PrefsDMA;
|
||||
static float m_PrefsLOD;
|
||||
static char m_PrefsSkinFile[256];
|
||||
|
||||
#ifndef MASTER
|
||||
static bool m_PrefsMarketing;
|
||||
static bool m_PrefsDisableTutorials;
|
||||
#endif // !MASTER
|
||||
|
||||
#ifdef MENU_MAP
|
||||
static bool bMenuMapActive;
|
||||
static float fMapSize;
|
||||
static float fMapCenterY;
|
||||
static float fMapCenterX;
|
||||
#endif
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
//int32 m_nPrefsWidth = 1280 ;//640;
|
||||
//int32 m_nPrefsHeight = 960;//480;
|
||||
//int32 m_nPrefsWidth = 1024;
|
||||
//int32 m_nPrefsHeight = 768;
|
||||
|
||||
int32 m_nPrefsWidth = 640;
|
||||
int32 m_nPrefsHeight = 480;
|
||||
int32 m_nPrefsDepth = 32;
|
||||
int32 m_nPrefsWindowed = 1;
|
||||
int32 m_nPrefsSubsystem;
|
||||
int32 m_nSelectedScreenMode;
|
||||
#endif
|
||||
|
||||
void WaitForUserCD() { }
|
||||
#endif
|
||||
|
||||
bool GetIsMenuActive() {return !!m_bMenuActive;}
|
||||
|
||||
CMenuManager(void);
|
||||
#ifdef FIX_BUGS
|
||||
~CMenuManager(void)
|
||||
{
|
||||
UnloadTextures();
|
||||
}
|
||||
#endif
|
||||
|
||||
void LoadAllTextures(void);
|
||||
void UnloadTextures(void);
|
||||
|
||||
void InitialiseMenusOnce(void);
|
||||
void InitialiseChangedLanguageSettings(void);
|
||||
void InitialiseMenuContents(void);
|
||||
void AnaliseMenuContents(void);
|
||||
void InitialiseMenuContentsAfterLoadingGame(void);
|
||||
void DrawFrontEnd(void);
|
||||
void DrawFrontEndNormal(void);
|
||||
void DrawFrontEndSaveZone(void);
|
||||
void DrawMemoryCardStartUpMenus(void);
|
||||
void Process(void);
|
||||
void WorkOutMenuState(uint8 bExit);
|
||||
void ProcessControllerInput(void);
|
||||
void ProcessDPadLeftJustDown(void);
|
||||
void ProcessDPadRightJustDown(void);
|
||||
void ProcessDPadUpJustDown(void);
|
||||
void ProcessDPadDownJustDown(void);
|
||||
void ProcessDPadTriangleJustDown(void);
|
||||
void ProcessDPadCrossJustDown(void);
|
||||
void DoHackingMenusAtPageBrowse(void);
|
||||
void SetSoundLevelsForMusicMenu(void);
|
||||
void FilterOutColorMarkersFromString(wchar *string, CRGBA &color);
|
||||
};
|
||||
|
||||
extern CMenuManager FrontEndMenuManager;
|
@ -43,6 +43,7 @@
|
||||
#include "Lights.h"
|
||||
#include "MBlur.h"
|
||||
#include "Messages.h"
|
||||
#include "MemoryCard.h"
|
||||
#include "Pad.h"
|
||||
#include "Particle.h"
|
||||
#include "ParticleObject.h"
|
||||
@ -103,6 +104,43 @@ bool CGame::japaneseGame = false;
|
||||
|
||||
int gameTxdSlot;
|
||||
|
||||
|
||||
bool DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha);
|
||||
void DoRWStuffEndOfFrame(void);
|
||||
void MessageScreen(char *msg)
|
||||
{
|
||||
//TODO: stretch_screen
|
||||
|
||||
CRect rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
CRGBA color(255, 255, 255, 255);
|
||||
|
||||
DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255);
|
||||
|
||||
CSprite2d::InitPerFrame();
|
||||
CFont::InitPerFrame();
|
||||
DefinedState();
|
||||
|
||||
CSprite2d *splash = LoadSplash(NULL);
|
||||
splash->Draw(rect, color, color, color, color);
|
||||
splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
|
||||
|
||||
CFont::SetFontStyle(FONT_BANK);
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(190.0f)); // 450.0f
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(255, 255, 255, 255));
|
||||
CFont::SetDropColor(CRGBA(32, 32, 32, 255));
|
||||
CFont::SetDropShadowPosition(3);
|
||||
CFont::SetPropOn();
|
||||
CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get(msg));
|
||||
CFont::DrawFonts();
|
||||
|
||||
DoRWStuffEndOfFrame();
|
||||
}
|
||||
|
||||
bool
|
||||
CGame::InitialiseOnceBeforeRW(void)
|
||||
{
|
||||
@ -272,6 +310,9 @@ bool CGame::Initialise(const char* datFile)
|
||||
CWeather::Init();
|
||||
CCullZones::Init();
|
||||
CCollision::Init();
|
||||
#ifdef PS2_MENU
|
||||
TheText.Load();
|
||||
#endif
|
||||
CTheZones::Init();
|
||||
CUserDisplay::Init();
|
||||
CMessages::Init();
|
||||
@ -280,6 +321,11 @@ bool CGame::Initialise(const char* datFile)
|
||||
CRestart::Initialise();
|
||||
CWorld::Initialise();
|
||||
CParticle::Initialise();
|
||||
#ifdef PS2
|
||||
gStartX = -180.0f;
|
||||
gStartY = 180.0f;
|
||||
gStartZ = 14.0f;
|
||||
#endif
|
||||
CAnimManager::Initialise();
|
||||
CCutsceneMgr::Initialise();
|
||||
CCarCtrl::Init();
|
||||
@ -363,10 +409,16 @@ bool CGame::Initialise(const char* datFile)
|
||||
CCredits::Init();
|
||||
CRecordDataForChase::Init();
|
||||
CReplay::Init();
|
||||
LoadingScreen("Loading the Game", "Start script", nil);
|
||||
#ifdef PS2_MENU
|
||||
if ( !TheMemoryCard.m_bWantToLoad )
|
||||
{
|
||||
#endif
|
||||
CTheScripts::StartTestScript();
|
||||
CTheScripts::Process();
|
||||
TheCamera.Process();
|
||||
#ifdef PS2_MENU
|
||||
}
|
||||
#endif
|
||||
LoadingScreen("Loading the Game", "Load scene", nil);
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
|
||||
CCollision::ms_collisionInMemory = currLevel;
|
||||
@ -431,8 +483,15 @@ bool CGame::ShutDown(void)
|
||||
void CGame::ReInitGameObjectVariables(void)
|
||||
{
|
||||
CGameLogic::InitAtStartOfGame();
|
||||
TheCamera.CCamera::Init();
|
||||
#ifdef PS2_MENU
|
||||
if ( !TheMemoryCard.m_bWantToLoad )
|
||||
{
|
||||
#endif
|
||||
TheCamera.Init();
|
||||
TheCamera.SetRwCamera(Scene.camera);
|
||||
#ifdef PS2_MENU
|
||||
}
|
||||
#endif
|
||||
CDebug::DebugInitTextBuffer();
|
||||
CWeather::Init();
|
||||
CUserDisplay::Init();
|
||||
@ -441,6 +500,11 @@ void CGame::ReInitGameObjectVariables(void)
|
||||
CWorld::bDoingCarCollisions = false;
|
||||
CHud::ReInitialise();
|
||||
CRadar::Initialise();
|
||||
#ifdef PS2
|
||||
gStartX = -180.0f;
|
||||
gStartY = 180.0f;
|
||||
gStartZ = 14.0f;
|
||||
#endif
|
||||
CCarCtrl::ReInit();
|
||||
CTimeCycle::Initialise();
|
||||
CDraw::SetFOV(120.0f);
|
||||
@ -456,6 +520,10 @@ void CGame::ReInitGameObjectVariables(void)
|
||||
CWorld::Players[i].Clear();
|
||||
|
||||
CWorld::PlayerInFocus = 0;
|
||||
#ifdef PS2
|
||||
CWeaponEffects::Init();
|
||||
CSkidmarks::Init();
|
||||
#endif
|
||||
CAntennas::Init();
|
||||
CGlass::Init();
|
||||
gPhoneInfo.Initialise();
|
||||
@ -471,12 +539,20 @@ void CGame::ReInitGameObjectVariables(void)
|
||||
CPickups::Init();
|
||||
CPacManPickups::Init();
|
||||
CGarages::Init();
|
||||
#ifdef PS2
|
||||
CClouds::Init();
|
||||
CRemote::Init();
|
||||
#endif
|
||||
CSpecialFX::Init();
|
||||
CWaterCannons::Init();
|
||||
CParticle::ReloadConfig();
|
||||
CCullZones::ResolveVisibilities();
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( !TheMemoryCard.m_bWantToLoad )
|
||||
#else
|
||||
if ( !FrontEndMenuManager.m_bWantToLoad )
|
||||
#endif
|
||||
{
|
||||
CCranes::InitCranes();
|
||||
CTheScripts::StartTestScript();
|
||||
@ -533,8 +609,10 @@ void CGame::ShutDownForRestart(void)
|
||||
CRadar::RemoveRadarSections();
|
||||
FrontEndMenuManager.UnloadTextures();
|
||||
CParticleObject::RemoveAllParticleObjects();
|
||||
#ifndef PS2
|
||||
CPedType::Shutdown();
|
||||
CSpecialFX::Shutdown();
|
||||
#endif
|
||||
TidyUpMemory(true, false);
|
||||
}
|
||||
|
||||
@ -545,19 +623,102 @@ void CGame::InitialiseWhenRestarting(void)
|
||||
|
||||
CTimer::Initialise();
|
||||
CSprite2d::SetRecipNearClip();
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( TheMemoryCard.b_FoundRecentSavedGameWantToLoad == true || TheMemoryCard.m_bWantToLoad == false )
|
||||
{
|
||||
if ( TheMemoryCard.m_bWantToLoad == true )
|
||||
MessageScreen("MCLOAD"); // Loading Data. Please do not remove the Memory Card (PS2) in MEMORY CARD slot 1, reset or switch off the console.
|
||||
else
|
||||
MessageScreen("RESTART"); // Starting new game
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef PS2_MENU
|
||||
TheMemoryCard.b_FoundRecentSavedGameWantToLoad = false;
|
||||
#else
|
||||
b_FoundRecentSavedGameWantToLoad = false;
|
||||
#endif
|
||||
|
||||
TheCamera.Init();
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( TheMemoryCard.m_bWantToLoad == true )
|
||||
{
|
||||
TheMemoryCard.RestoreForStartLoad();
|
||||
CStreaming::LoadScene(TheCamera.GetPosition());
|
||||
}
|
||||
#else
|
||||
if ( FrontEndMenuManager.m_bWantToLoad == true )
|
||||
{
|
||||
RestoreForStartLoad();
|
||||
CStreaming::LoadScene(TheCamera.GetPosition());
|
||||
}
|
||||
#endif
|
||||
|
||||
ReInitGameObjectVariables();
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( TheMemoryCard.m_bWantToLoad == true )
|
||||
{
|
||||
if ( TheMemoryCard.LoadSavedGame() == CMemoryCard::RES_SUCCESS )
|
||||
{
|
||||
for ( int32 i = 0; i < 35; i++ )
|
||||
{
|
||||
MessageScreen("FESZ_LS"); // Load Successful.
|
||||
}
|
||||
|
||||
DMAudio.ResetTimers(CTimer::GetTimeInMilliseconds());
|
||||
CTrain::InitTrains();
|
||||
CPlane::InitPlanes();
|
||||
}
|
||||
else
|
||||
{
|
||||
for ( int32 i = 0; i < 50; i++ )
|
||||
{
|
||||
DoRWStuffStartOfFrame(50, 50, 50, 0, 0, 0, 255);
|
||||
|
||||
CSprite2d::InitPerFrame();
|
||||
CFont::InitPerFrame();
|
||||
DefinedState();
|
||||
|
||||
CSprite2d *splash = LoadSplash(NULL);
|
||||
splash->Draw(rect, color, color, color, color);
|
||||
splash->DrawRect(CRect(SCREEN_SCALE_X(20.0f), SCREEN_SCALE_Y(110.0f), SCREEN_SCALE_X(620.0f), SCREEN_SCALE_Y(300.0f)), CRGBA(50, 50, 50, 192));
|
||||
|
||||
//CFont::SetFontStyle(?);
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetWrapx(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f
|
||||
CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.0f));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(160.0f)); // 480.0f
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(255, 255, 255, 255));
|
||||
CFont::SetBackGroundOnlyTextOff();
|
||||
CFont::SetDropColor(CRGBA(32, 32, 32, 255));
|
||||
CFont::SetDropShadowPosition(3);
|
||||
CFont::SetPropOn();
|
||||
CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(130.0f), TheText.Get("MC_LDFL")); // Load Failed!
|
||||
CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(170.0f), TheText.Get("FES_NOC")); // No Memory Card (PS2) in MEMORY CARD slot 1.
|
||||
CFont::PrintString(SCREEN_SCALE_X(320.0f), SCREEN_SCALE_Y(240.0f), TheText.Get("MC_NWRE")); // Now Restarting Game.
|
||||
CFont::DrawFonts();
|
||||
|
||||
DoRWStuffEndOfFrame();
|
||||
}
|
||||
|
||||
ShutDownForRestart();
|
||||
CTimer::Stop();
|
||||
CTimer::Initialise();
|
||||
TheMemoryCard.m_bWantToLoad = false;
|
||||
ReInitGameObjectVariables();
|
||||
currLevel = LEVEL_INDUSTRIAL;
|
||||
CCollision::SortOutCollisionAfterLoad();
|
||||
|
||||
FrontEndMenuManager.SetSoundLevelsForMusicMenu();
|
||||
FrontEndMenuManager.InitialiseMenuContentsAfterLoadingGame();
|
||||
}
|
||||
}
|
||||
#else
|
||||
if ( FrontEndMenuManager.m_bWantToLoad == true )
|
||||
{
|
||||
if ( GenericLoad() == true )
|
||||
@ -583,6 +744,7 @@ void CGame::InitialiseWhenRestarting(void)
|
||||
CCollision::SortOutCollisionAfterLoad();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
CTimer::Update();
|
||||
|
||||
@ -596,8 +758,8 @@ void CGame::Process(void)
|
||||
ProcessTidyUpMemory();
|
||||
#endif
|
||||
TheCamera.SetMotionBlurAlpha(0);
|
||||
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
|
||||
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
|
||||
if (TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_SNIPER || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE)
|
||||
TheCamera.SetMotionBlur(0, 0, 0, 0, MOTION_BLUR_NONE);
|
||||
#ifdef DEBUGMENU
|
||||
DebugMenuProcess();
|
||||
#endif
|
||||
@ -666,6 +828,9 @@ void CGame::Process(void)
|
||||
CCarCtrl::RemoveDistantCars();
|
||||
}
|
||||
}
|
||||
#ifdef PS2
|
||||
CMemCheck::DoTest();
|
||||
#endif
|
||||
}
|
||||
|
||||
void CGame::DrasticTidyUpMemory(bool)
|
||||
|
310
src/core/Pad.cpp
310
src/core/Pad.cpp
@ -37,13 +37,27 @@
|
||||
#include "Wanted.h"
|
||||
#include "General.h"
|
||||
|
||||
#ifdef GTA_PS2
|
||||
#include "eetypes.h"
|
||||
#include "libpad.h"
|
||||
#endif
|
||||
|
||||
CPad Pads[MAX_PADS];
|
||||
#ifdef GTA_PS2
|
||||
u_long128 pad_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64)));
|
||||
u_long128 pad2_dma_buf[scePadDmaBufferMax] __attribute__((aligned(64)));
|
||||
#endif
|
||||
|
||||
CMousePointerStateHelper MousePointerStateHelper;
|
||||
|
||||
bool CPad::bDisplayNoControllerMessage;
|
||||
bool CPad::bObsoleteControllerMessage;
|
||||
bool CPad::bOldDisplayNoControllerMessage;
|
||||
bool CPad::m_bMapPadOneToPadTwo;
|
||||
#ifdef GTA_PS2
|
||||
unsigned char act_direct[6];
|
||||
unsigned char act_align[6];
|
||||
#endif
|
||||
|
||||
CKeyboardState CPad::OldKeyState;
|
||||
CKeyboardState CPad::NewKeyState;
|
||||
@ -329,15 +343,17 @@ void AltDodoCheat(void)
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef DETECT_PAD_INPUT_SWITCH
|
||||
bool
|
||||
CControllerState::IsAnyButtonPressed(void)
|
||||
{
|
||||
return !!LeftStickX || !!LeftStickY || !!RightStickX || !!RightStickY || !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2 ||
|
||||
!!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight || !!Start || !!Select || !!Square || !!Triangle || !!Cross || !!Circle || !!LeftShock ||
|
||||
!!RightShock || !!NetworkTalk;
|
||||
return !!RightStickX || !!RightStickY || !!LeftStickX || !!LeftStickY
|
||||
|| !!DPadUp || !!DPadDown || !!DPadLeft || !!DPadRight
|
||||
|| !!Triangle || !!Cross || !!Circle || !!Square
|
||||
|| !!Start || !!Select
|
||||
|| !!LeftShoulder1 || !!LeftShoulder2 || !!RightShoulder1 || !!RightShoulder2
|
||||
|| !!LeftShock || !!RightShock
|
||||
|| !!NetworkTalk;
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CControllerState::Clear(void)
|
||||
@ -383,6 +399,12 @@ void CKeyboardState::Clear()
|
||||
#ifdef GTA_PS2_STUFF
|
||||
void CPad::Initialise(void)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
scePadInit(0);
|
||||
|
||||
scePadPortOpen(0, 0, pad_dma_buf );
|
||||
scePadPortOpen(1, 0, pad2_dma_buf );
|
||||
#endif
|
||||
for (int i = 0; i < MAX_PADS; i++)
|
||||
{
|
||||
CPad::GetPad(i)->Clear(true);
|
||||
@ -1089,12 +1111,269 @@ void CPad::ProcessPCSpecificStuff(void)
|
||||
;
|
||||
}
|
||||
|
||||
void CPad::Update(int16 unk)
|
||||
void CPad::Update(int16 pad)
|
||||
{
|
||||
OldState = NewState;
|
||||
|
||||
#ifdef GTA_PS2
|
||||
bObsoleteControllerMessage = false;
|
||||
|
||||
//int iPressureBtn;
|
||||
int id;
|
||||
int ext_id=0;
|
||||
int state;
|
||||
int rterm_id = 0;
|
||||
unsigned short paddata, tpad;
|
||||
unsigned char rdata[32];
|
||||
|
||||
state = scePadGetState(pad, 0);
|
||||
|
||||
switch(Phase)
|
||||
{
|
||||
case 0:
|
||||
if (state != scePadStateStable && state != scePadStateFindCTP1)
|
||||
break;
|
||||
id = scePadInfoMode(pad, 0, InfoModeCurID, 0);
|
||||
if (id==0) break;
|
||||
|
||||
ext_id = scePadInfoMode(pad, 0, InfoModeCurExID, 0);
|
||||
if (ext_id>0) id = ext_id;
|
||||
|
||||
switch(id)
|
||||
{
|
||||
case 4: // Digital controller
|
||||
Phase = 40; // Try for analog(dualshock)
|
||||
break;
|
||||
case 7: // Dualshock2 controller
|
||||
Phase = 50;
|
||||
break;
|
||||
default:
|
||||
Phase = 99;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
// Analog Controller (old dualshock)
|
||||
case 40: // Analog Contoller check valid (otherwise fail phase)
|
||||
if (scePadInfoMode(pad, 0, InfoModeIdTable, -1)==0)
|
||||
{
|
||||
Phase = 99;
|
||||
break;
|
||||
}
|
||||
Phase++;
|
||||
|
||||
case 41: // Analog controller: Request Lock analog mode (asynchronous)
|
||||
if (scePadSetMainMode(pad, 0, 1, 3)==1) Phase++;
|
||||
break;
|
||||
|
||||
case 42: // Analog controller: Check state of previous request
|
||||
if (scePadGetReqState(pad, 0)==scePadReqStateFaild)
|
||||
{
|
||||
Phase--;
|
||||
}
|
||||
|
||||
if (scePadGetReqState(pad, 0)==scePadReqStateComplete)
|
||||
{
|
||||
// Lock mode complete
|
||||
Phase=0; // Accept normal dualshock
|
||||
}
|
||||
break;
|
||||
|
||||
// DualShock 2 Controller
|
||||
case 50: // Analog Contoller check valid (otherwise fail phase)
|
||||
if (scePadInfoMode(pad, 0, InfoModeIdTable, -1)==0)
|
||||
{
|
||||
Phase = 99;
|
||||
break;
|
||||
}
|
||||
Phase++;
|
||||
|
||||
case 51: // Analog controller: Request Lock analog mode (asynchronous)
|
||||
if (scePadSetMainMode(pad, 0, 1, 3)==1) Phase++;
|
||||
break;
|
||||
|
||||
case 52: // Analog controller: Check state of previous request
|
||||
if (scePadGetReqState(pad, 0)==scePadReqStateFaild)
|
||||
{
|
||||
Phase--;
|
||||
}
|
||||
|
||||
if (scePadGetReqState(pad, 0)==scePadReqStateComplete)
|
||||
{
|
||||
// Lock mode complete
|
||||
Phase=0; // Accept normal dualshock
|
||||
}
|
||||
break;
|
||||
|
||||
case 70: // DualShock 2 check pressure sensitive possible
|
||||
if (scePadInfoPressMode(pad, 0)==1)
|
||||
{
|
||||
Phase = 76;
|
||||
break;
|
||||
}
|
||||
Phase = 99;
|
||||
break;
|
||||
|
||||
case 76: // DualShock2 enable pressure sensitive mode (asynchronous function)
|
||||
if (scePadEnterPressMode(pad, 0)==1) Phase++;
|
||||
break;
|
||||
|
||||
case 77: // Dualshock2 check status of request pressure sensitive mode
|
||||
if (scePadGetReqState(pad, 0)==scePadReqStateFaild) Phase--;
|
||||
if (scePadGetReqState(pad, 0)==scePadReqStateComplete)
|
||||
{
|
||||
Phase=80;
|
||||
}
|
||||
break;
|
||||
|
||||
// DualShock 2 Controller
|
||||
case 80: // Set motors
|
||||
if (scePadInfoAct(pad, 0, -1, 0)==0)
|
||||
{
|
||||
Phase = 99;
|
||||
}
|
||||
|
||||
act_align[0] = 0; // Offset 0 for motor0
|
||||
act_align[1] = 1; // Offset 1 for motor1
|
||||
|
||||
act_align[2] = 0xff;
|
||||
act_align[3] = 0xff;
|
||||
act_align[4] = 0xff;
|
||||
act_align[5] = 0xff;
|
||||
|
||||
// Asynchronous function
|
||||
if (scePadSetActAlign(pad, 0, act_align)==0) break;
|
||||
Phase++;
|
||||
break;
|
||||
|
||||
|
||||
case 81:
|
||||
if ( scePadGetState(pad, 0) != scePadStateExecCmd )
|
||||
{
|
||||
Phase = 99;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
if ( state == scePadStateError ) break;
|
||||
|
||||
if ( state == scePadStateStable || state == scePadStateFindCTP1 )
|
||||
{
|
||||
if ( ShakeDur )
|
||||
{
|
||||
ShakeDur = Max(ShakeDur - CTimer::GetTimeStepInMilliseconds(), 0);
|
||||
|
||||
if ( ShakeDur == 0 )
|
||||
{
|
||||
act_direct[0] = 0;
|
||||
act_direct[1] = 0;
|
||||
scePadSetActDirect(pad, 0, act_direct);
|
||||
}
|
||||
else
|
||||
{
|
||||
act_direct[0] = 0;
|
||||
act_direct[1] = (unsigned char) ShakeFreq;
|
||||
scePadSetActDirect(pad, 0, act_direct);
|
||||
}
|
||||
}
|
||||
|
||||
if (scePadRead( pad, 0, rdata )==0)
|
||||
{
|
||||
NewState.Clear();
|
||||
break;
|
||||
}
|
||||
|
||||
if ((rdata[0] == 0))
|
||||
{
|
||||
paddata = (unsigned short) ( 0xffff ^ ((rdata[2]<<8)|rdata[3]) );
|
||||
rterm_id = (rdata[1]);
|
||||
|
||||
if ( (rterm_id>>4) == 7 ) // DUALSHOCK
|
||||
{
|
||||
if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(pad))
|
||||
{
|
||||
tpad = paddata;
|
||||
|
||||
NewState.DPadUp = ( tpad & SCE_PADLup ) ? 255 : 0;
|
||||
NewState.DPadDown = ( tpad & SCE_PADLdown ) ? 255 : 0;
|
||||
NewState.DPadLeft = ( tpad & SCE_PADLleft ) ? 255 : 0;
|
||||
NewState.DPadRight = ( tpad & SCE_PADLright ) ? 255 : 0;
|
||||
NewState.Triangle = ( tpad & SCE_PADRup ) ? 255 : 0;
|
||||
NewState.Cross = ( tpad & SCE_PADRdown ) ? 255 : 0;
|
||||
NewState.Square = ( tpad & SCE_PADRleft ) ? 255 : 0;
|
||||
NewState.Circle = ( tpad & SCE_PADRright ) ? 255 : 0;
|
||||
NewState.Start = ( tpad & SCE_PADstart ) ? 255 : 0;
|
||||
NewState.Select = ( tpad & SCE_PADselect ) ? 255 : 0;
|
||||
NewState.LeftShoulder1 = ( tpad & SCE_PADL1 ) ? 255 : 0;
|
||||
NewState.LeftShoulder2 = ( tpad & SCE_PADL2 ) ? 255 : 0;
|
||||
NewState.RightShoulder1 = ( tpad & SCE_PADR1 ) ? 255 : 0;
|
||||
NewState.RightShoulder2 = ( tpad & SCE_PADR2 ) ? 255 : 0;
|
||||
NewState.LeftShock = ( tpad & SCE_PADi ) ? 255 : 0;
|
||||
NewState.RightShock = ( tpad & SCE_PADj ) ? 255 : 0;
|
||||
NewState.RightStickX = (short)rdata[4];
|
||||
NewState.RightStickY = (short)rdata[5];
|
||||
NewState.LeftStickX = (short)rdata[6];
|
||||
NewState.LeftStickY = (short)rdata[7];
|
||||
|
||||
#define CLAMP_AXIS(x) (((x) < 43 && (x) >= -42) ? 0 : (((x) > 0) ? (Max((x)-42, 0)*127/85) : Min((x)+42, 0)*127/85))
|
||||
#define FIX_AXIS(x) CLAMP_AXIS((x)-128)
|
||||
|
||||
NewState.RightStickX = FIX_AXIS(NewState.RightStickX);
|
||||
NewState.RightStickY = FIX_AXIS(NewState.RightStickY);
|
||||
NewState.LeftStickX = FIX_AXIS(NewState.LeftStickX);
|
||||
NewState.LeftStickY = FIX_AXIS(NewState.LeftStickY);
|
||||
|
||||
#undef FIX_AXIS
|
||||
#undef CLAMP_AXIS
|
||||
}
|
||||
}
|
||||
else if ( (rterm_id>>4) == 4 ) // Controller (digital)
|
||||
{
|
||||
if ( pad == 0 )
|
||||
bObsoleteControllerMessage = true;
|
||||
NewState.Clear();
|
||||
}
|
||||
|
||||
if ( NewState.IsAnyButtonPressed() )
|
||||
LastTimeTouched = CTimer::GetTimeInMilliseconds();
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if ( ++iCurrHornHistory >= HORNHISTORY_SIZE )
|
||||
iCurrHornHistory = 0;
|
||||
|
||||
bHornHistory[iCurrHornHistory] = GetHorn();
|
||||
NewState.Clear();
|
||||
return;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if ( pad == 0 )
|
||||
{
|
||||
bOldDisplayNoControllerMessage = bDisplayNoControllerMessage;
|
||||
if ( state == scePadStateDiscon )
|
||||
{
|
||||
bDisplayNoControllerMessage = true;
|
||||
Phase = 0;
|
||||
}
|
||||
else
|
||||
bDisplayNoControllerMessage = false;
|
||||
}
|
||||
|
||||
if ( ++iCurrHornHistory >= HORNHISTORY_SIZE )
|
||||
iCurrHornHistory = 0;
|
||||
|
||||
bHornHistory[iCurrHornHistory] = GetHorn();
|
||||
|
||||
if ( !bDisplayNoControllerMessage )
|
||||
CGame::bDemoMode = false;
|
||||
#endif
|
||||
|
||||
#if (defined GTA_PS2 || defined FIX_BUGS)
|
||||
if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(unk))
|
||||
if (!CRecordDataForGame::IsPlayingBack() && !CRecordDataForChase::ShouldThisPadBeLeftAlone(pad))
|
||||
#endif
|
||||
{
|
||||
NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
|
||||
@ -1171,9 +1450,22 @@ void CPad::StopPadsShaking(void)
|
||||
GetPad(0)->StopShaking(0);
|
||||
}
|
||||
|
||||
void CPad::StopShaking(int16 unk)
|
||||
void CPad::StopShaking(int16 pad)
|
||||
{
|
||||
;
|
||||
#ifdef GTA_PS2_STUFF
|
||||
ShakeFreq = 0;
|
||||
ShakeDur = 0;
|
||||
|
||||
#ifdef GTA_PS2
|
||||
if ( Phase == 99 )
|
||||
{
|
||||
act_direct[0] = 0;
|
||||
act_direct[1] = 0;
|
||||
scePadSetActDirect(pad, 0, act_direct);
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
CPad *CPad::GetPad(int32 pad)
|
||||
|
@ -29,9 +29,7 @@ public:
|
||||
float GetRightStickX(void) { return RightStickX/32767.0f; };
|
||||
float GetRightStickY(void) { return RightStickY/32767.0f; };
|
||||
|
||||
#ifdef DETECT_PAD_INPUT_SWITCH
|
||||
bool IsAnyButtonPressed();
|
||||
#endif
|
||||
void Clear(void);
|
||||
};
|
||||
VALIDATE_SIZE(CControllerState, 0x2A);
|
||||
@ -199,13 +197,13 @@ public:
|
||||
|
||||
static void UpdatePads(void);
|
||||
void ProcessPCSpecificStuff(void);
|
||||
void Update(int16 unk);
|
||||
void Update(int16 pad);
|
||||
|
||||
static void DoCheats(void);
|
||||
void DoCheats(int16 unk);
|
||||
|
||||
static void StopPadsShaking(void);
|
||||
void StopShaking(int16 unk);
|
||||
void StopShaking(int16 pad);
|
||||
|
||||
static CPad *GetPad(int32 pad);
|
||||
|
||||
@ -453,6 +451,11 @@ public:
|
||||
void SetDisablePlayerControls(uint8 who) { DisablePlayerControls |= who; }
|
||||
void SetEnablePlayerControls(uint8 who) { DisablePlayerControls &= ~who; }
|
||||
bool IsPlayerControlsDisabledBy(uint8 who) { return DisablePlayerControls & who; }
|
||||
|
||||
int16 GetMode() { return Mode; }
|
||||
void SetMode(int16 mode) { Mode = mode; }
|
||||
|
||||
static bool IsNoOrObsolete() { return bDisplayNoControllerMessage || bObsoleteControllerMessage; }
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CPad, 0xFC);
|
||||
|
@ -56,6 +56,7 @@ public:
|
||||
|
||||
friend bool GenericLoad(void);
|
||||
friend bool GenericSave(int file);
|
||||
friend class CMemoryCard;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
static float GetDefaultTimeStep(void) { return 5.0f / 3.0f; }
|
||||
|
@ -103,6 +103,8 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
|
||||
|
||||
#define DEFAULT_SCREEN_WIDTH (640)
|
||||
#define DEFAULT_SCREEN_HEIGHT (448)
|
||||
#define DEFAULT_SCREEN_HEIGHT_PAL (512)
|
||||
#define DEFAULT_SCREEN_HEIGHT_NTSC (448)
|
||||
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
|
||||
#define DEFAULT_VIEWWINDOW (0.7f)
|
||||
|
||||
@ -153,6 +155,16 @@ public:
|
||||
CRGBA(void) { }
|
||||
CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
|
||||
|
||||
bool operator ==(const CRGBA &right)
|
||||
{
|
||||
return this->r == right.r && this->g == right.g && this->b == right.b && this->a == right.a;
|
||||
}
|
||||
|
||||
bool operator !=(const CRGBA &right)
|
||||
{
|
||||
return !(*this == right);
|
||||
}
|
||||
|
||||
CRGBA &operator =(const CRGBA &right)
|
||||
{
|
||||
this->r = right.r;
|
||||
|
@ -58,6 +58,7 @@
|
||||
#include "Console.h"
|
||||
#include "timebars.h"
|
||||
#include "GenericGameStorage.h"
|
||||
#include "MemoryCard.h"
|
||||
#include "SceneEdit.h"
|
||||
#include "debugmenu.h"
|
||||
|
||||
@ -181,14 +182,27 @@ DoFade(void)
|
||||
if(CTimer::GetIsPaused())
|
||||
return;
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if(TheMemoryCard.JustLoadedDontFadeInYet){
|
||||
TheMemoryCard.JustLoadedDontFadeInYet = false;
|
||||
TheMemoryCard.TimeStartedCountingForFade = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
#else
|
||||
if(JustLoadedDontFadeInYet){
|
||||
JustLoadedDontFadeInYet = false;
|
||||
TimeStartedCountingForFade = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if(TheMemoryCard.StillToFadeOut){
|
||||
if(CTimer::GetTimeInMilliseconds() - TheMemoryCard.TimeStartedCountingForFade > TheMemoryCard.TimeToStayFadedBeforeFadeOut){
|
||||
TheMemoryCard.StillToFadeOut = false;
|
||||
#else
|
||||
if(StillToFadeOut){
|
||||
if(CTimer::GetTimeInMilliseconds() - TimeStartedCountingForFade > TimeToStayFadedBeforeFadeOut){
|
||||
StillToFadeOut = false;
|
||||
#endif
|
||||
TheCamera.Fade(3.0f, FADE_IN);
|
||||
TheCamera.ProcessFade();
|
||||
TheCamera.ProcessMusicFade();
|
||||
@ -888,17 +902,16 @@ Render2dStuff(void)
|
||||
void
|
||||
RenderMenus(void)
|
||||
{
|
||||
#ifdef PS2
|
||||
if (FrontEndMenuManager.m_bWantToDraw)
|
||||
if (FrontEndMenuManager.m_bMenuActive)
|
||||
{
|
||||
#ifdef PS2
|
||||
gMainHeap.PushMemId(_TODOCONST(17));
|
||||
FrontEndMenuManager.DrawFrontEnd();
|
||||
gMainHeap.PopMemId();
|
||||
}
|
||||
#else
|
||||
if(FrontEndMenuManager.m_bMenuActive)
|
||||
FrontEndMenuManager.DrawFrontEnd();
|
||||
#endif
|
||||
FrontEndMenuManager.DrawFrontEnd();
|
||||
#ifdef PS2
|
||||
gMainHeap.PopMemId();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
@ -975,14 +988,25 @@ Idle(void *arg)
|
||||
#endif
|
||||
|
||||
if(CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing()){
|
||||
#ifdef PS2_MENU
|
||||
TheMemoryCard.m_bWantToLoad = false;
|
||||
FrontEndMenuManager.m_bWantToRestart = true;
|
||||
#else
|
||||
FrontEndMenuManager.m_bWantToRestart = true;
|
||||
FrontEndMenuManager.m_bWantToLoad = false;
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad )
|
||||
#else
|
||||
if(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
|
||||
#endif
|
||||
{
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
SetLightsWithTimeOfDayColour(Scene.world);
|
||||
|
||||
if(arg == nil)
|
||||
@ -1042,7 +1066,7 @@ Idle(void *arg)
|
||||
#ifdef TIMEBARS
|
||||
tbStartTimer(0, "RenderMotionBlur");
|
||||
#endif
|
||||
if((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) &&
|
||||
if((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) &&
|
||||
TheCamera.m_ScreenReductionPercentage > 0.0f)
|
||||
TheCamera.SetMotionBlurAlpha(150);
|
||||
TheCamera.RenderMotionBlur();
|
||||
@ -1078,6 +1102,11 @@ Idle(void *arg)
|
||||
tbEndTimer("RenderMenus");
|
||||
tbStartTimer(0, "DoFade");
|
||||
#endif
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( TheMemoryCard.m_bWantToLoad )
|
||||
return;
|
||||
#endif
|
||||
DoFade();
|
||||
#ifdef TIMEBARS
|
||||
tbEndTimer("DoFade");
|
||||
@ -1262,6 +1291,7 @@ TheModelViewer(void)
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef PS2
|
||||
void TheGame(void)
|
||||
{
|
||||
printf("Into TheGame!!!\n");
|
||||
@ -1283,12 +1313,12 @@ void TheGame(void)
|
||||
LoadingScreen("Starting Game", NULL, splash);
|
||||
|
||||
#ifdef GTA_PS2
|
||||
if ( TheMemoryCard.CheckCardInserted(_TODOCONST(0)) == _TODOCONST(26)
|
||||
&& TheMemoryCard.ChangeDirectory(_TODOCONST(0), TheMemoryCard.field154)
|
||||
&& TheMemoryCard.FindMostRecentFileName(_TODOCONST(0), TheMemoryCard.field37) == 1
|
||||
&& TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.field37))
|
||||
if ( TheMemoryCard.CheckCardInserted(CARD_ONE) == CMemoryCard::NO_ERR_SUCCESS
|
||||
&& TheMemoryCard.ChangeDirectory(CARD_ONE, TheMemoryCard.Cards[CARD_ONE].dir)
|
||||
&& TheMemoryCard.FindMostRecentFileName(CARD_ONE, TheMemoryCard.MostRecentFile) == true
|
||||
&& TheMemoryCard.CheckDataNotCorrupt(TheMemoryCard.MostRecentFile))
|
||||
{
|
||||
strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.field37);
|
||||
strcpy(TheMemoryCard.LoadFileName, TheMemoryCard.MostRecentFile);
|
||||
TheMemoryCard.b_FoundRecentSavedGameWantToLoad = true;
|
||||
|
||||
if (CMenuManager::m_PrefsLanguage != TheMemoryCard.GetLanguageToLoad())
|
||||
@ -1391,7 +1421,7 @@ void TheGame(void)
|
||||
RenderDebugShit();
|
||||
RenderEffects();
|
||||
|
||||
if ((TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_NORMAL) && TheCamera.m_ScreenReductionPercentage > 0.0f)
|
||||
if ((TheCamera.m_BlurType == MOTION_BLUR_NONE || TheCamera.m_BlurType == MOTION_BLUR_LIGHT_SCENE) && TheCamera.m_ScreenReductionPercentage > 0.0f)
|
||||
TheCamera.SetMotionBlurAlpha(150);
|
||||
TheCamera.RenderMotionBlur();
|
||||
|
||||
@ -1773,8 +1803,6 @@ void GameInit()
|
||||
}
|
||||
}
|
||||
|
||||
// Not used anyway. PS2 main() port
|
||||
#ifdef _WIN32
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
@ -1785,9 +1813,10 @@ main(int argc, char *argv[])
|
||||
SystemInit();
|
||||
|
||||
#ifdef PS2
|
||||
int32 state = TheMemoryCard.CheckCardStateAtGameStartUp(_TODOCONST(0));
|
||||
int32 r = TheMemoryCard.CheckCardStateAtGameStartUp(CARD_ONE);
|
||||
|
||||
if ( state == _TODOCONST(2) || state == _TODOCONST(1) && state != _TODOCONST(3) && state != _TODOCONST(0) )
|
||||
if ( r == CMemoryCard::ERR_DIRNOENTRY || r == CMemoryCard::ERR_NOFORMAT
|
||||
&& r != CMemoryCard::ERR_OPENNOENTRY && r != CMemoryCard::ERR_NONE )
|
||||
{
|
||||
GameInit();
|
||||
|
||||
|
Reference in New Issue
Block a user