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mips overdose
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@ -4738,11 +4738,11 @@ cAudioManager::ProcessFrontEnd()
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m_sQueueSample.m_nSampleIndex = SFX_SUB_MENU_BACK_LEFT;
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stereo = true;
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break;
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case SOUND_9A:
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case SOUND_FRONTEND_STEREO:
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m_sQueueSample.m_nSampleIndex = SFX_STEREO_LEFT;
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stereo = true;
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break;
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case SOUND_9B:
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case SOUND_FRONTEND_MONO:
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m_sQueueSample.m_nSampleIndex = SFX_MONO;
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break;
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case SOUND_FRONTEND_AUDIO_TEST:
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@ -9337,9 +9337,9 @@ cAudioManager::SetCurrent3DProvider(uint8 which)
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}
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void
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cAudioManager::SetDynamicAcousticModelingStatus(bool status)
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cAudioManager::SetDynamicAcousticModelingStatus(uint8 status)
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{
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m_bDynamicAcousticModelingStatus = status;
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m_bDynamicAcousticModelingStatus = status!=0;
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}
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void
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@ -9370,6 +9370,12 @@ cAudioManager::SetMissionAudioLocation(float x, float y, float z)
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}
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}
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void
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cAudioManager::SetMonoMode(uint8 mono)
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{
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SampleManager.SetMonoMode(mono);
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}
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void
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cAudioManager::SetMusicFadeVolume(uint8 volume) const
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{
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@ -433,14 +433,14 @@ public:
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void ServicePoliceRadioChannel(int32 wantedLevel);
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void ServiceSoundEffects();
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int8 SetCurrent3DProvider(uint8 which);
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void SetDynamicAcousticModelingStatus(bool status);
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void SetDynamicAcousticModelingStatus(uint8 status);
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void SetEffectsFadeVolume(uint8 volume) const;
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void SetEffectsMasterVolume(uint8 volume) const;
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void SetEntityStatus(int32 id, uint8 status);
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uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision);
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void SetMissionAudioLocation(float x, float y, float z);
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void SetMissionScriptPoliceAudio(int32 sfx) const;
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void SetMonoMode(uint8); // todo (mobile)
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void SetMonoMode(uint8 mono);
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void SetMusicFadeVolume(uint8 volume) const;
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void SetMusicMasterVolume(uint8 volume) const;
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void SetSpeakerConfig(int32 conf) const;
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@ -58,6 +58,12 @@ cDMAudio::DestroyAllGameCreatedEntities(void)
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AudioManager.DestroyAllGameCreatedEntities();
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}
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void
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cDMAudio::SetMonoMode(uint8 mono)
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{
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AudioManager.SetMonoMode(mono);
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}
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void
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cDMAudio::SetEffectsMasterVolume(uint8 volume)
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{
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@ -26,6 +26,7 @@ public:
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void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
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void DestroyAllGameCreatedEntities(void);
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void SetMonoMode(uint8 mono);
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void SetEffectsMasterVolume(uint8 volume);
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void SetMusicMasterVolume(uint8 volume);
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void SetEffectsFadeVol(uint8 volume);
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@ -156,8 +156,8 @@ enum eSound : int16
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SOUND_FRONTEND_MENU_DENIED = 151,
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SOUND_FRONTEND_MENU_SUCCESS = 152,
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SOUND_FRONTEND_EXIT = 153,
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SOUND_9A = 154,
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SOUND_9B = 155,
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SOUND_FRONTEND_STEREO = 154,
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SOUND_FRONTEND_MONO = 155,
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SOUND_FRONTEND_AUDIO_TEST = 156,
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SOUND_FRONTEND_FAIL = 157,
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SOUND_FRONTEND_NO_RADIO = 158,
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