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Merge branch 'master' into miami
# Conflicts: # src/control/Garages.cpp # src/core/Frontend.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Train.cpp
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@ -185,6 +185,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_queuedSound = SOUND_NO_SOUND;
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m_objective = OBJECTIVE_NONE;
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m_prevObjective = OBJECTIVE_NONE;
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#ifdef FIX_BUGS
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m_objectiveTimer = 0;
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#endif
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CharCreatedBy = RANDOM_CHAR;
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m_leader = nil;
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m_pedInObjective = nil;
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@ -244,6 +247,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_nPedState = PED_IDLE;
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m_nLastPedState = PED_NONE;
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m_nMoveState = PEDMOVE_STILL;
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#ifdef FIX_BUGS
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m_nPrevMoveState = PEDMOVE_NONE;
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#endif
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m_nStoredMoveState = PEDMOVE_NONE;
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m_pFire = nil;
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m_pPointGunAt = nil;
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@ -40,6 +40,9 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
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{
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m_fMoveSpeed = 0.0f;
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SetModelIndex(MI_PLAYER);
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#ifdef FIX_BUGS
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m_fCurrentStamina = m_fMaxStamina = 150.0f;
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#endif
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SetInitialState();
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m_pWanted = new CWanted();
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@ -56,8 +59,9 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
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m_pPointGunAt = nil;
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SetPedState(PED_IDLE);
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m_fMaxStamina = 150.0f;
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m_fCurrentStamina = m_fMaxStamina;
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#ifndef FIX_BUGS
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m_fCurrentStamina = m_fMaxStamina = 150.0f;
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#endif
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m_fStaminaProgress = 0.0f;
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m_nEvadeAmount = 0;
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m_pEvadingFrom = nil;
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