Merge branch 'master' into miami

# Conflicts:
#	src/control/Garages.cpp
#	src/core/Frontend.cpp
#	src/peds/PlayerPed.cpp
#	src/render/Hud.cpp
#	src/vehicles/Train.cpp
This commit is contained in:
Sergeanur
2020-06-07 04:15:10 +03:00
26 changed files with 88 additions and 52 deletions

View File

@ -185,6 +185,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_queuedSound = SOUND_NO_SOUND;
m_objective = OBJECTIVE_NONE;
m_prevObjective = OBJECTIVE_NONE;
#ifdef FIX_BUGS
m_objectiveTimer = 0;
#endif
CharCreatedBy = RANDOM_CHAR;
m_leader = nil;
m_pedInObjective = nil;
@ -244,6 +247,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
m_nPedState = PED_IDLE;
m_nLastPedState = PED_NONE;
m_nMoveState = PEDMOVE_STILL;
#ifdef FIX_BUGS
m_nPrevMoveState = PEDMOVE_NONE;
#endif
m_nStoredMoveState = PEDMOVE_NONE;
m_pFire = nil;
m_pPointGunAt = nil;

View File

@ -40,6 +40,9 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
{
m_fMoveSpeed = 0.0f;
SetModelIndex(MI_PLAYER);
#ifdef FIX_BUGS
m_fCurrentStamina = m_fMaxStamina = 150.0f;
#endif
SetInitialState();
m_pWanted = new CWanted();
@ -56,8 +59,9 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
m_pPointGunAt = nil;
SetPedState(PED_IDLE);
m_fMaxStamina = 150.0f;
m_fCurrentStamina = m_fMaxStamina;
#ifndef FIX_BUGS
m_fCurrentStamina = m_fMaxStamina = 150.0f;
#endif
m_fStaminaProgress = 0.0f;
m_nEvadeAmount = 0;
m_pEvadingFrom = nil;