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Merge branch 'master' into miami
# Conflicts: # src/control/Garages.cpp # src/core/Frontend.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Train.cpp
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@ -27,6 +27,10 @@ CPhysical::CPhysical(void)
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{
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int i;
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#ifdef FIX_BUGS
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m_nLastTimeCollided = 0;
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#endif
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m_fForceMultiplier = 1.0f;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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@ -68,6 +72,9 @@ CPhysical::CPhysical(void)
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m_phy_flagA20 = false;
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#ifdef FIX_BUGS
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m_nSurfaceTouched = SURFACE_DEFAULT;
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#endif
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m_nZoneLevel = LEVEL_NONE;
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bIsFrozen = false;
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