No more resetting bindings for joypad, create .ini at the first start, joystick hotplug for Linux

This commit is contained in:
erorcun
2021-01-22 23:40:28 +03:00
parent 45c2488e36
commit 1b32840424
8 changed files with 133 additions and 87 deletions

View File

@ -1634,10 +1634,16 @@ main(int argc, char *argv[])
SystemParametersInfo(SPI_SETSTICKYKEYS, sizeof(STICKYKEYS), &NewStickyKeys, SPIF_SENDCHANGE);
#endif
// This part is needed because controller initialisation overwrites loaded settings.
{
CFileMgr::SetDirMyDocuments();
#ifdef LOAD_INI_SETTINGS
// At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
// We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
// so we can add new joy bindings **on top of** stored bindings.
int connectedPadButtons = ControlsManager.ms_padButtonsInited;
#endif
int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r");
if ( gta3set )
@ -1650,6 +1656,10 @@ main(int argc, char *argv[])
#ifdef LOAD_INI_SETTINGS
LoadINIControllerSettings();
if (connectedPadButtons != 0) {
ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
SaveINIControllerSettings();
}
#endif
}
@ -2163,6 +2173,12 @@ void joysChangeCB(int jid, int event)
PSGLOBAL(joy1id) = jid;
#ifdef DONT_TRUST_RECOGNIZED_JOYSTICKS
strcpy(gSelectedJoystickName, glfwGetJoystickName(jid));
#endif
// This is behind LOAD_INI_SETTINGS, because otherwise the Init call below will destroy/overwrite your bindings.
#ifdef LOAD_INI_SETTINGS
int count;
glfwGetJoystickButtons(PSGLOBAL(joy1id), &count);
ControlsManager.InitDefaultControlConfigJoyPad(count);
#endif
} else if (PSGLOBAL(joy2id) == -1)
PSGLOBAL(joy2id) = jid;

View File

@ -2142,12 +2142,18 @@ WinMain(HINSTANCE instance,
ShowWindow(PSGLOBAL(window), cmdShow);
UpdateWindow(PSGLOBAL(window));
// This part is needed because controller initialisation overwrites loaded settings.
{
CFileMgr::SetDirMyDocuments();
#ifdef LOAD_INI_SETTINGS
// At this point InitDefaultControlConfigJoyPad must have set all bindings to default and ms_padButtonsInited to number of detected buttons.
// We will load stored bindings below, but let's cache ms_padButtonsInited before LoadINIControllerSettings and LoadSettings clears it,
// so we can add new joy bindings **on top of** stored bindings.
int connectedPadButtons = ControlsManager.ms_padButtonsInited;
#endif
int32 gta3set = CFileMgr::OpenFile("gta_vc.set", "r");
if ( gta3set )
{
ControlsManager.LoadSettings(gta3set);
@ -2158,6 +2164,10 @@ WinMain(HINSTANCE instance,
#ifdef LOAD_INI_SETTINGS
LoadINIControllerSettings();
if (connectedPadButtons != 0) {
ControlsManager.InitDefaultControlConfigJoyPad(connectedPadButtons);
SaveINIControllerSettings();
}
#endif
}