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Fix GetDistanceSquared
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@ -317,7 +317,7 @@ public:
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float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
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float GetCollisionOneShotRatio(int32 a, float b) const;
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float GetCollisionRatio(float a, float b, float c, float d) const;
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float GetDistanceSquared(CVector *v) const;
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float GetDistanceSquared(const CVector &v) const;
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int32 GetJumboTaxiFreq() const;
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bool GetMissionAudioLoadingStatus() const;
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int8 GetMissionScriptPoliceAudioPlayingStatus() const;
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@ -468,6 +468,8 @@ public:
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// only used in pc
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void AdjustSamplesVolume();
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uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
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void DebugShit();
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};
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//dstatic_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
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