Fix GetDistanceSquared

This commit is contained in:
Sergeanur
2020-05-07 14:32:00 +03:00
parent ed1bb7236f
commit 1ac6bea590
3 changed files with 32 additions and 30 deletions

View File

@ -317,7 +317,7 @@ public:
float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
float GetCollisionOneShotRatio(int32 a, float b) const;
float GetCollisionRatio(float a, float b, float c, float d) const;
float GetDistanceSquared(CVector *v) const;
float GetDistanceSquared(const CVector &v) const;
int32 GetJumboTaxiFreq() const;
bool GetMissionAudioLoadingStatus() const;
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
@ -468,6 +468,8 @@ public:
// only used in pc
void AdjustSamplesVolume();
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
void DebugShit();
};
//dstatic_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");