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Fix GetDistanceSquared
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@@ -410,7 +410,7 @@ cAudioManager::ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface
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v2 = entity2->GetPosition();
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}
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CVector pos = (v1 + v2) * 0.5f;
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distSquared = GetDistanceSquared(&pos);
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distSquared = GetDistanceSquared(pos);
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if(distSquared < SQR(CollisionSoundIntensity)) {
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m_sCollisionManager.m_sQueue.m_pEntity1 = entity1;
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m_sCollisionManager.m_sQueue.m_pEntity2 = entity2;
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