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Updates, CTimer started
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@ -5,3 +5,9 @@
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cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
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WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); }
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void cDMAudio::ResetTimers(UInt32 timerval)
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{
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((void (__thiscall *)(cDMAudio *, UInt32))0x57CCD0)(this, timerval);
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}
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@ -6,5 +6,6 @@ class cDMAudio
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{
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public:
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void ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed);
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void ResetTimers(UInt32 timerval);
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};
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extern cDMAudio &DMAudio;
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