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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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@ -2823,13 +2823,13 @@ CAutomobile::ProcessBuoyancy(void)
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if(pDriver){
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pDriver->bIsInWater = true;
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if(pDriver->IsPlayer() || !bWaterTight)
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pDriver->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
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pDriver->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
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}
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for(i = 0; i < m_nNumMaxPassengers; i++)
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if(pPassengers[i]){
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pPassengers[i]->bIsInWater = true;
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if(pPassengers[i]->IsPlayer() || !bWaterTight)
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pPassengers[i]->InflictDamage(nil, WEAPONTYPE_WATER, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
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pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
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}
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}else
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bIsInWater = false;
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