mirror of
https://github.com/halpz/re3.git
synced 2025-06-26 20:46:21 +00:00
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
This commit is contained in:
@ -7,3 +7,4 @@ WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); }
|
||||
WRAPPER void CRubbish::Update(void) { EAXJMP(0x511B90); }
|
||||
WRAPPER void CRubbish::SetVisibility(bool) { EAXJMP(0x512AA0); }
|
||||
WRAPPER void CRubbish::Init(void) { EAXJMP(0x511940); }
|
||||
WRAPPER void CRubbish::Shutdown(void) { EAXJMP(0x511B50); }
|
||||
|
@ -10,4 +10,5 @@ public:
|
||||
static void Update(void);
|
||||
static void SetVisibility(bool);
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
};
|
||||
|
@ -9,3 +9,4 @@ WRAPPER void CSkidmarks::Render(void) { EAXJMP(0x5182E0); }
|
||||
WRAPPER void CSkidmarks::RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy) { EAXJMP(0x5185C0); }
|
||||
|
||||
WRAPPER void CSkidmarks::Init(void) { EAXJMP(0x517D70); }
|
||||
WRAPPER void CSkidmarks::Shutdown(void) { EAXJMP(0x518100); }
|
||||
|
@ -8,4 +8,5 @@ public:
|
||||
static void Render(void);
|
||||
static void RegisterOne(uint32 id, CVector pos, float fwdx, float fwdY, bool *isMuddy, bool *isBloddy);
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
};
|
||||
|
@ -20,6 +20,7 @@
|
||||
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
|
||||
WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
|
||||
WRAPPER void CSpecialFX::Init(void) { EAXJMP(0x5189E0); }
|
||||
WRAPPER void CSpecialFX::Shutdown(void) { EAXJMP(0x518BE0); }
|
||||
|
||||
WRAPPER void CMotionBlurStreaks::RegisterStreak(int32 id, uint8 r, uint8 g, uint8 b, CVector p1, CVector p2) { EAXJMP(0x519460); }
|
||||
|
||||
|
@ -6,6 +6,7 @@ public:
|
||||
static void Render(void);
|
||||
static void Update(void);
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
};
|
||||
|
||||
class CMotionBlurStreaks
|
||||
|
@ -1,45 +1,106 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "WeaponEffects.h"
|
||||
|
||||
#include "TxdStore.h"
|
||||
#include "Sprite.h"
|
||||
|
||||
WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
|
||||
RwTexture *gpCrossHairTex;
|
||||
RwRaster *gpCrossHairRaster;
|
||||
|
||||
CWeaponEffects &gCrossHair = *(CWeaponEffects*)0x6503BC;
|
||||
CWeaponEffects gCrossHair;
|
||||
|
||||
CWeaponEffects::CWeaponEffects()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CWeaponEffects::~CWeaponEffects()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::ClearCrossHair()
|
||||
CWeaponEffects::Init(void)
|
||||
{
|
||||
gCrossHair.m_bCrosshair = false;
|
||||
gCrossHair.m_bActive = false;
|
||||
gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
|
||||
gCrossHair.m_nRed = 0;
|
||||
gCrossHair.m_nGreen = 0;
|
||||
gCrossHair.m_nBlue = 0;
|
||||
gCrossHair.m_nAlpha = 255;
|
||||
gCrossHair.m_fSize = 1.0f;
|
||||
gCrossHair.m_fRotation = 0.0f;
|
||||
|
||||
|
||||
CTxdStore::PushCurrentTxd();
|
||||
int32 slut = CTxdStore::FindTxdSlot("particle");
|
||||
CTxdStore::SetCurrentTxd(slut);
|
||||
|
||||
gpCrossHairTex = RwTextureRead("crosshair", NULL);
|
||||
gpCrossHairRaster = RwTextureGetRaster(gpCrossHairTex);
|
||||
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpCrossHairTex);
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size)
|
||||
{
|
||||
gCrossHair.m_bCrosshair = true;
|
||||
gCrossHair.m_bActive = true;
|
||||
gCrossHair.m_vecPos = pos;
|
||||
gCrossHair.m_red = red;
|
||||
gCrossHair.m_green = green;
|
||||
gCrossHair.m_blue = blue;
|
||||
gCrossHair.m_alpha = alpha;
|
||||
gCrossHair.m_size = size;
|
||||
gCrossHair.m_nRed = red;
|
||||
gCrossHair.m_nGreen = green;
|
||||
gCrossHair.m_nBlue = blue;
|
||||
gCrossHair.m_nAlpha = alpha;
|
||||
gCrossHair.m_fSize = size;
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::Init()
|
||||
CWeaponEffects::ClearCrossHair(void)
|
||||
{
|
||||
gCrossHair.m_bCrosshair = false;
|
||||
gCrossHair.m_vecPos = CVector(0.0f, 0.0f, 0.0f);
|
||||
gCrossHair.m_red = 0;
|
||||
gCrossHair.m_green = 0;
|
||||
gCrossHair.m_blue = 0;
|
||||
gCrossHair.m_alpha = 255;
|
||||
gCrossHair.m_size = 1.0f;
|
||||
gCrossHair.field_24 = 0;
|
||||
CTxdStore::PushCurrentTxd();
|
||||
CTxdStore::SetCurrentTxd(CTxdStore::FindTxdSlot("particle"));
|
||||
gCrossHair.m_pTexture = RwTextureRead("crosshair", nil);
|
||||
gCrossHair.m_pRaster = gCrossHair.m_pTexture->raster;
|
||||
CTxdStore::PopCurrentTxd();
|
||||
gCrossHair.m_bActive = false;
|
||||
}
|
||||
|
||||
void
|
||||
CWeaponEffects::Render(void)
|
||||
{
|
||||
if ( gCrossHair.m_bActive )
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void *)gpCrossHairRaster);
|
||||
|
||||
RwV3d pos;
|
||||
float w, h;
|
||||
if ( CSprite::CalcScreenCoors(gCrossHair.m_vecPos, &pos, &w, &h, true) )
|
||||
{
|
||||
float recipz = 1.0f / pos.z;
|
||||
CSprite::RenderOneXLUSprite(pos.x, pos.y, pos.z,
|
||||
gCrossHair.m_fSize * w, gCrossHair.m_fSize * h,
|
||||
gCrossHair.m_nRed, gCrossHair.m_nGreen, gCrossHair.m_nBlue, 255,
|
||||
recipz, 255);
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void *)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA);
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
//InjectHook(0x564C40, CWeaponEffects::CWeaponEffects, PATCH_JUMP);
|
||||
//InjectHook(0x564C50, CWeaponEffects::~CWeaponEffects, PATCH_JUMP);
|
||||
InjectHook(0x564C60, CWeaponEffects::Init, PATCH_JUMP);
|
||||
InjectHook(0x564CF0, CWeaponEffects::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x564D00, CWeaponEffects::MarkTarget, PATCH_JUMP);
|
||||
InjectHook(0x564D60, CWeaponEffects::ClearCrossHair, PATCH_JUMP);
|
||||
InjectHook(0x564D70, CWeaponEffects::Render, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -3,21 +3,25 @@
|
||||
class CWeaponEffects
|
||||
{
|
||||
public:
|
||||
bool m_bCrosshair;
|
||||
int8 gap_1[3];
|
||||
bool m_bActive;
|
||||
char _pad[3];
|
||||
CVector m_vecPos;
|
||||
uint8 m_red;
|
||||
uint8 m_green;
|
||||
uint8 m_blue;
|
||||
uint8 m_alpha;
|
||||
float m_size;
|
||||
int32 field_24;
|
||||
RwTexture *m_pTexture;
|
||||
RwRaster *m_pRaster;
|
||||
uint8 m_nRed;
|
||||
uint8 m_nGreen;
|
||||
uint8 m_nBlue;
|
||||
uint8 m_nAlpha;
|
||||
float m_fSize;
|
||||
float m_fRotation;
|
||||
|
||||
public:
|
||||
static void Render(void);
|
||||
static void ClearCrossHair();
|
||||
static void MarkTarget(CVector, uint8, uint8, uint8, uint8, float);
|
||||
CWeaponEffects();
|
||||
~CWeaponEffects();
|
||||
|
||||
static void Init(void);
|
||||
static void Shutdown(void);
|
||||
static void MarkTarget(CVector pos, uint8 red, uint8 green, uint8 blue, uint8 alpha, float size);
|
||||
static void ClearCrossHair(void);
|
||||
static void Render(void);
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CWeaponEffects, 0x1C);
|
Reference in New Issue
Block a user