CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names

This commit is contained in:
Fire-Head
2020-03-28 23:55:23 +03:00
parent c056871e07
commit 194ddc5f40
30 changed files with 596 additions and 132 deletions

View File

@ -3,6 +3,9 @@
void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
void RwFreeAlign(void *mem);
void CreateDebugFont();
void DestroyDebugFont();
void FlushObrsPrintfs();
void DefinedState(void);
RwFrame *GetFirstChild(RwFrame *frame);
RwObject *GetFirstObject(RwFrame *frame);
@ -17,7 +20,7 @@ bool CheckVideoCardCaps(void);
void WriteVideoCardCapsFile(void);
void ConvertingTexturesScreen(uint32, uint32, const char*);
void DealWithTxdWriteError(uint32, uint32, const char*);
bool ConvertTextures(); // not a real name
bool CreateTxdImageForVideoCard();
bool RpClumpGtaStreamRead1(RwStream *stream);
RpClump *RpClumpGtaStreamRead2(RwStream *stream);
@ -31,3 +34,7 @@ void CameraDestroy(RwCamera *camera);
RwCamera *CameraCreate(RwInt32 width,
RwInt32 height,
RwBool zBuffer);
void _TexturePoolsInitialise();
void _TexturePoolsShutdown();