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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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@ -3,6 +3,9 @@
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void *RwMallocAlign(RwUInt32 size, RwUInt32 align);
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void RwFreeAlign(void *mem);
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void CreateDebugFont();
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void DestroyDebugFont();
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void FlushObrsPrintfs();
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void DefinedState(void);
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RwFrame *GetFirstChild(RwFrame *frame);
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RwObject *GetFirstObject(RwFrame *frame);
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@ -17,7 +20,7 @@ bool CheckVideoCardCaps(void);
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void WriteVideoCardCapsFile(void);
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void ConvertingTexturesScreen(uint32, uint32, const char*);
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void DealWithTxdWriteError(uint32, uint32, const char*);
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bool ConvertTextures(); // not a real name
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bool CreateTxdImageForVideoCard();
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bool RpClumpGtaStreamRead1(RwStream *stream);
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RpClump *RpClumpGtaStreamRead2(RwStream *stream);
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@ -31,3 +34,7 @@ void CameraDestroy(RwCamera *camera);
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RwCamera *CameraCreate(RwInt32 width,
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RwInt32 height,
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RwBool zBuffer);
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void _TexturePoolsInitialise();
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void _TexturePoolsShutdown();
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