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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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@ -183,7 +183,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
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ms_pCutsceneDir->ReadDirFile("ANIM\\CUTS.DIR");
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CStreaming::RemoveUnusedModelsInLoadedList();
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CGame::DrasticTidyUpMemory();
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CGame::DrasticTidyUpMemory(true);
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strcpy(ms_cutsceneName, szCutsceneName);
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file = CFileMgr::OpenFile("ANIM\\CUTS.IMG", "rb");
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@ -374,8 +374,7 @@ CCutsceneMgr::DeleteCutsceneData(void)
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DMAudio.ChangeMusicMode(MUSICMODE_GAME);
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}
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CTimer::Stop();
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//TheCamera.GetScreenFadeStatus() == 2; // what for??
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CGame::DrasticTidyUpMemory();
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CGame::DrasticTidyUpMemory(TheCamera.GetScreenFadeStatus() == 2);
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CTimer::Update();
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}
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