CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names

This commit is contained in:
Fire-Head
2020-03-28 23:55:23 +03:00
parent c056871e07
commit 194ddc5f40
30 changed files with 596 additions and 132 deletions

View File

@ -14,7 +14,7 @@ CGangInfo::CGangInfo() :
m_Weapon2(WEAPONTYPE_UNARMED)
{}
void CGangs::Initialize(void)
void CGangs::Initialise(void)
{
Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA;
Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP;
@ -67,7 +67,7 @@ VALIDATESAVEBUF(*size);
void CGangs::LoadAllGangData(uint8 *buf, uint32 size)
{
Initialize();
Initialise();
INITSAVEBUF
// original: SkipSaveBuf(buf, SAVE_HEADER_SIZE);
@ -79,7 +79,7 @@ VALIDATESAVEBUF(size);
}
STARTPATCHES
InjectHook(0x4C3FB0, CGangs::Initialize, PATCH_JUMP);
InjectHook(0x4C3FB0, CGangs::Initialise, PATCH_JUMP);
InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP);
InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP);
InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP);