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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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@ -14,7 +14,7 @@ CGangInfo::CGangInfo() :
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m_Weapon2(WEAPONTYPE_UNARMED)
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{}
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void CGangs::Initialize(void)
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void CGangs::Initialise(void)
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{
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Gang[GANG_MAFIA].m_nVehicleMI = MI_MAFIA;
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Gang[GANG_TRIAD].m_nVehicleMI = MI_BELLYUP;
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@ -67,7 +67,7 @@ VALIDATESAVEBUF(*size);
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void CGangs::LoadAllGangData(uint8 *buf, uint32 size)
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{
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Initialize();
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Initialise();
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INITSAVEBUF
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// original: SkipSaveBuf(buf, SAVE_HEADER_SIZE);
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@ -79,7 +79,7 @@ VALIDATESAVEBUF(size);
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}
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STARTPATCHES
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InjectHook(0x4C3FB0, CGangs::Initialize, PATCH_JUMP);
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InjectHook(0x4C3FB0, CGangs::Initialise, PATCH_JUMP);
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InjectHook(0x4C4010, CGangs::SetGangVehicleModel, PATCH_JUMP);
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InjectHook(0x4C4030, CGangs::SetGangWeapons, PATCH_JUMP);
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InjectHook(0x4C4050, CGangs::SetGangPedModelOverride, PATCH_JUMP);
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