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CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
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@ -57,7 +57,7 @@ CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
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CStreaming::FlushRequestList();
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CStreaming::DeleteRwObjectsAfterDeath(pos);
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CStreaming::RemoveUnusedModelsInLoadedList();
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CGame::DrasticTidyUpMemory();
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CGame::DrasticTidyUpMemory(true);
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CStreaming::LoadScene(pos);
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CTimer::Update();
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}
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