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Add ped and car density slider to menu, remove dumb collision "optimization"
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@ -40,8 +40,8 @@ bool CPopulation::ms_bGivePedsWeapons;
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int32 CPopulation::m_AllRandomPedsThisType = -1;
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float CPopulation::PedDensityMultiplier = 1.0f;
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uint32 CPopulation::ms_nTotalMissionPeds;
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int32 CPopulation::MaxNumberOfPedsInUse = 25;
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int32 CPopulation::MaxNumberOfPedsInUseInterior = 40;
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int32 CPopulation::MaxNumberOfPedsInUse = DEFAULT_MAX_NUMBER_OF_PEDS;
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int32 CPopulation::MaxNumberOfPedsInUseInterior = DEFAULT_MAX_NUMBER_OF_PEDS_INTERIOR;
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uint32 CPopulation::ms_nNumCivMale;
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uint32 CPopulation::ms_nNumCivFemale;
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uint32 CPopulation::ms_nNumCop;
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@ -1095,6 +1095,7 @@ CPopulation::ManagePopulation(void)
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}
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float dist = (ped->GetPosition() - playerPos).Magnitude2D();
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bool pedIsFarAway = false;
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if (ped->IsGangMember())
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