mirror of
https://github.com/halpz/re3.git
synced 2025-06-28 01:26:20 +00:00
cam fix; forgot some shaders
This commit is contained in:
@ -2,7 +2,8 @@ all: im2d_gl.inc simple_fs_gl.inc default_UV2_gl.inc \
|
||||
colourfilterVC_fs_gl.inc contrast_fs_gl.inc \
|
||||
neoRim_gl.inc neoRimSkin_gl.inc \
|
||||
neoWorldVC_fs_gl.inc neoGloss_vs_gl.inc neoGloss_fs_gl.inc \
|
||||
neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc
|
||||
neoVehicle_vs_gl.inc neoVehicle_fs_gl.inc \
|
||||
im2d_UV2_gl.inc screenDroplet_fs_gl.inc
|
||||
|
||||
im2d_gl.inc: im2d.vert
|
||||
(echo 'const char *im2d_vert_src =';\
|
||||
|
23
src/extras/shaders/im2d_UV2_gl.inc
Normal file
23
src/extras/shaders/im2d_UV2_gl.inc
Normal file
@ -0,0 +1,23 @@
|
||||
const char *im2d_UV2_vert_src =
|
||||
"uniform vec4 u_xform;\n"
|
||||
|
||||
"VSIN(ATTRIB_POS) vec4 in_pos;\n"
|
||||
|
||||
"VSOUT vec4 v_color;\n"
|
||||
"VSOUT vec2 v_tex0;\n"
|
||||
"VSOUT vec2 v_tex1;\n"
|
||||
"VSOUT float v_fog;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" gl_Position = in_pos;\n"
|
||||
" gl_Position.w = 1.0;\n"
|
||||
" gl_Position.xy = gl_Position.xy * u_xform.xy + u_xform.zw;\n"
|
||||
" v_fog = DoFog(gl_Position.z);\n"
|
||||
" gl_Position.xyz *= gl_Position.w;\n"
|
||||
" v_color = in_color;\n"
|
||||
" v_tex0 = in_tex0;\n"
|
||||
" v_tex1 = in_tex1;\n"
|
||||
"}\n"
|
||||
;
|
20
src/extras/shaders/screenDroplet_fs_gl.inc
Normal file
20
src/extras/shaders/screenDroplet_fs_gl.inc
Normal file
@ -0,0 +1,20 @@
|
||||
const char *screenDroplet_frag_src =
|
||||
"uniform sampler2D tex0;\n"
|
||||
"uniform sampler2D tex1;\n"
|
||||
|
||||
"FSIN vec4 v_color;\n"
|
||||
"FSIN vec2 v_tex0;\n"
|
||||
"FSIN vec2 v_tex1;\n"
|
||||
"FSIN float v_fog;\n"
|
||||
|
||||
"void\n"
|
||||
"main(void)\n"
|
||||
"{\n"
|
||||
" vec4 color;\n"
|
||||
" color = v_color*texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n"
|
||||
" color *= texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));\n"
|
||||
|
||||
" FRAGCOLOR(color);\n"
|
||||
"}\n"
|
||||
|
||||
;
|
Reference in New Issue
Block a user