cam fix; forgot some shaders

This commit is contained in:
aap
2020-11-24 15:18:39 +01:00
parent a35b3b4602
commit 1906a08f72
5 changed files with 49 additions and 4 deletions

View File

@ -1008,7 +1008,8 @@ CCamera::CamControl(void)
ReqMode = CCam::MODE_FOLLOWPED;
// Check 1st person mode
if(m_bLookingAtPlayer && pTargetEntity->IsPed() && !m_WideScreenOn && !Cams[0].Using3rdPersonMouseCam()
if((m_bLookingAtPlayer || m_bEnable1rstPersonCamCntrlsScript) && pTargetEntity->IsPed() &&
(!m_WideScreenOn || m_bEnable1rstPersonCamCntrlsScript) && !Cams[0].Using3rdPersonMouseCam()
#ifdef FREE_CAM
&& !CCamera::bFreeCam
#endif
@ -1024,6 +1025,8 @@ CCamera::CamControl(void)
CPad::GetPad(0)->GetCross() || CPad::GetPad(0)->GetCircle() ||
CTimer::GetTimeInMilliseconds() - m_uiFirstPersonCamLastInputTime > 2850.0f){
m_bFirstPersonBeingUsed = false;
}else if(CPad::GetPad(0)->TargetJustDown()){
m_bFirstPersonBeingUsed = false;
m_bJustJumpedOutOf1stPersonBecauseOfTarget = true;
}
}