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implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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src
Camera.cppCamera.hFrontend.cppFrontend.hMenuManager.cppMenuManager.hMessages.cppMessages.hPad.cppPad.hTimecycle.hUser.cppUser.hWeather.cppWeather.h
audio
control
entities
main.cppmath
re3.cpprender
Coronas.cppCoronas.hDraw.cppDraw.hFluff.cppFluff.hFont.cppGlass.cppGlass.hHud.cppHud.hLights.cppParticle.cppPointLights.cppPointLights.hRenderer.cppRubbish.cppRubbish.hShadows.cppShadows.hSkidmarks.cppSkidmarks.hSpecialFX.cppSpecialFX.hSprite.cppSprite2d.cppWaterCannon.cppWaterCannon.hWaterLevel.cppWaterLevel.hWeaponEffects.cppWeaponEffects.h
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src/render/WeaponEffects.cpp
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src/render/WeaponEffects.cpp
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#include "common.h"
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#include "patcher.h"
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#include "WeaponEffects.h"
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WRAPPER void CWeaponEffects::Render(void) { EAXJMP(0x564D70); }
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