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implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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17
src/render/Glass.cpp
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17
src/render/Glass.cpp
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#include "common.h"
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#include "patcher.h"
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#include "Glass.h"
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WRAPPER void
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CGlass::WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo)
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{
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EAXJMP(0x503F10);
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}
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WRAPPER void
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CGlass::WindowRespondsToSoftCollision(CEntity *ent, float amount)
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{
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EAXJMP(0x504630);
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}
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WRAPPER void CGlass::Render(void) { EAXJMP(0x502350); }
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