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implemented some higher level functions; added lots of stubs; switched top and bottom in CRect
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@ -7,6 +7,11 @@ private:
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static float &ms_fFarClipZ;
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static float &ms_fFOV;
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public:
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static uint8 &FadeValue;
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static uint8 &FadeRed;
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static uint8 &FadeGreen;
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static uint8 &FadeBlue;
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static void SetNearClipZ(float nearclip) { ms_fNearClipZ = nearclip; }
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static float GetNearClipZ(void) { return ms_fNearClipZ; }
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static void SetFarClipZ(float farclip) { ms_fFarClipZ = farclip; }
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