miami shadows

This commit is contained in:
Fire-Head
2020-07-29 12:17:53 +03:00
parent 4c65ec28d6
commit 1803dcc873
19 changed files with 2174 additions and 264 deletions

View File

@ -2505,8 +2505,12 @@ CAutomobile::PreRender(void)
// end of lights
}
//TODO(MIAMI): StoreShadowForVehicle once we have it
CShadows::StoreShadowForCar(this);
if (IsRealHeli())
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI);
else if ( GetModelIndex() == MI_RCBARON)
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_RCPLANE);
else
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_CAR);
DoSunGlare();

View File

@ -1546,7 +1546,7 @@ CBike::PreRender(void)
}
AddDamagedVehicleParticles();
//TODO(MIAMI): StoreShadowForVehicle once we have it
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_BIKE);
CMatrix mat;
CVector pos;

View File

@ -560,6 +560,7 @@ CHeli::PreRender(void)
{
float radius = (GetPosition().z - FindPlayerCoors().z - 10.0f - 1.0f) * 0.3f + 10.0f;
HeliDustGenerate(this, radius, FindPlayerCoors().z, Max(16.0f - 4.0f*CTimer::GetTimeStep(), 2.0f));
CShadows::StoreShadowForVehicle(this, VEH_SHD_TYPE_HELI);
}
void
@ -595,7 +596,7 @@ CHeli::PreRenderAlways(void)
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &shadowPos,
6.0f, 0.0f, 0.0f, -6.0f,
80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity, 80*m_fSearchLightIntensity,
50.0f, true, 1.0f);
50.0f, true, 1.0f, NULL, false);
CVector front = GetMatrix() * CVector(0.0f, 7.0f, 0.0f);
CVector toPlayer = FindPlayerCoors() - front;