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miami shadows
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@ -63,6 +63,7 @@
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#include "Debug.h"
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#include "GameLogic.h"
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#include "Bike.h"
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#include "CutsceneShadow.h"
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#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
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@ -146,6 +147,9 @@ void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((
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// --MIAMI: Done
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CPed::~CPed(void)
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{
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#if 1
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if ( m_pRTShadow ) delete m_pRTShadow;
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#endif
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CWorld::Remove(this);
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if (m_attractor)
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GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
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@ -203,6 +207,9 @@ CPed::FlagToDestroyWhenNextProcessed(void)
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CPed::CPed(uint32 pedType) : m_pedIK(this)
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{
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#if 1
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m_pRTShadow = NULL;
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#endif
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m_type = ENTITY_TYPE_PED;
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bPedPhysics = true;
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bUseCollisionRecords = true;
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@ -2672,6 +2679,13 @@ CPed::SetModelIndex(uint32 mi)
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if (IsClumpSkinned(GetClump())) // condition isn't there in VC
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UpdateRpHAnim();
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#endif
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#if 1
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if (!m_pRTShadow)
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{
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m_pRTShadow = new CCutsceneShadow;
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m_pRTShadow->Create(m_rwObject, 10, 1, 1, 1);
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}
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#endif
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}
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void
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@ -357,6 +357,9 @@ class CVehicle;
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class CPed : public CPhysical
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{
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public:
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#if 1
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class CCutsceneShadow *m_pRTShadow;
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#endif
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// 0x128
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CStoredCollPoly m_collPoly;
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float m_fCollisionSpeed;
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