miami shadows

This commit is contained in:
Fire-Head
2020-07-29 12:17:53 +03:00
parent 4c65ec28d6
commit 1803dcc873
19 changed files with 2174 additions and 264 deletions

View File

@ -63,6 +63,7 @@
#include "Debug.h"
#include "GameLogic.h"
#include "Bike.h"
#include "CutsceneShadow.h"
#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
@ -146,6 +147,9 @@ void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((
// --MIAMI: Done
CPed::~CPed(void)
{
#if 1
if ( m_pRTShadow ) delete m_pRTShadow;
#endif
CWorld::Remove(this);
if (m_attractor)
GetPedAttractorManager()->DeRegisterPed(this, m_attractor);
@ -203,6 +207,9 @@ CPed::FlagToDestroyWhenNextProcessed(void)
CPed::CPed(uint32 pedType) : m_pedIK(this)
{
#if 1
m_pRTShadow = NULL;
#endif
m_type = ENTITY_TYPE_PED;
bPedPhysics = true;
bUseCollisionRecords = true;
@ -2672,6 +2679,13 @@ CPed::SetModelIndex(uint32 mi)
if (IsClumpSkinned(GetClump())) // condition isn't there in VC
UpdateRpHAnim();
#endif
#if 1
if (!m_pRTShadow)
{
m_pRTShadow = new CCutsceneShadow;
m_pRTShadow->Create(m_rwObject, 10, 1, 1, 1);
}
#endif
}
void

View File

@ -357,6 +357,9 @@ class CVehicle;
class CPed : public CPhysical
{
public:
#if 1
class CCutsceneShadow *m_pRTShadow;
#endif
// 0x128
CStoredCollPoly m_collPoly;
float m_fCollisionSpeed;