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miami shadows
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@ -444,7 +444,7 @@ CEntity::PreRender(void)
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gpShadowExplosionTex, &pos,
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8.0f, 0.0f, 0.0f, -8.0f,
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255, 200.0f*flicker, 160.0f*flicker, 120.0f*flicker,
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20.0f, false, 1.0f);
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20.0f, false, 1.0f, NULL, false);
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CPointLights::AddLight(CPointLights::LIGHT_POINT,
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pos, CVector(0.0f, 0.0f, 0.0f),
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8.0f,
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@ -482,7 +482,7 @@ CEntity::PreRender(void)
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CTimeCycle::GetShadowStrength(),
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CTimeCycle::GetShadowStrength(),
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CTimeCycle::GetShadowStrength(),
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20.0f, false, 1.0f);
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20.0f, false, 1.0f, NULL, false);
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}
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// fall through
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case ENTITY_TYPE_DUMMY:
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