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Some TODOs done in Peds code
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@ -4712,9 +4712,7 @@ CPed::GiveWeapon(eWeaponType weaponType, uint32 ammo, bool unused)
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GetWeapon(slot).m_eWeaponState = WEAPONSTATE_READY;
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} else {
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if (HasWeaponSlot(slot)) {
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// TODO(Miami): Make an enum for that
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if (slot == 4 || slot == 5 || slot == 6)
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if (CWeaponInfo::IsWeaponSlotAmmoMergeable(slot))
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ammo += GetWeapon(slot).m_nAmmoTotal;
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RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(GetWeapon(slot).m_eWeaponType)->m_nModelId);
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@ -24,6 +24,7 @@
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#include "World.h"
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#include "Bike.h"
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#include "Glass.h"
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#include "SpecialFX.h"
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//--MIAMI: file done except TODOs
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@ -952,7 +953,18 @@ CPed::Attack(void)
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}
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}
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// TODO(Miami): CSpecialFX::AddWeaponStreak
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if (IsPlayer()) {
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eWeaponType weaponType = GetWeapon()->m_eWeaponType;
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if (weaponType == WEAPONTYPE_BASEBALLBAT || weaponType == WEAPONTYPE_GOLFCLUB || weaponType == WEAPONTYPE_KATANA) {
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float loopEndWithDelay = animLoopEnd;
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if (loopEndWithDelay >= 98.0f)
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loopEndWithDelay = (14.0f / 30.0f) + delayBetweenAnimAndFire;
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if (weaponAnimAssoc->flags & ASSOC_RUNNING) {
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if (weaponAnimAssoc->currentTime >= animLoopStart && weaponAnimAssoc->currentTime <= loopEndWithDelay)
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CSpecialFX::AddWeaponStreak(weaponType);
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}
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}
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}
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// Anim breakout on running
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if (IsPlayer()) {
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@ -1447,9 +1459,7 @@ CPed::Fight(void)
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if (tFightMoves[m_curFightMove].startFireTime - streakDelay < currentAssoc->currentTime &&
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streakDelay + tFightMoves[m_curFightMove].endFireTime > currentAssoc->currentTime) {
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// TODO(Miami): AddWeaponStreak
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// CSpecialFX::AddWeaponStreak(v2->m_weapons[(char)v2->m_currentWeapon].nWeaponId);
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CSpecialFX::AddWeaponStreak(GetWeapon()->m_eWeaponType);
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}
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}
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}
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