mirror of
https://github.com/halpz/re3.git
synced 2025-07-22 04:19:48 +00:00
Bettah car enter canceling, fix CFO crash, ped objs. renaming
This commit is contained in:
@ -283,7 +283,7 @@ CAutomobile::ProcessControl(void)
|
||||
if(!pDriver->IsPlayer() &&
|
||||
!(pDriver->m_leader && pDriver->m_leader->bInVehicle) &&
|
||||
pDriver->CharCreatedBy != MISSION_CHAR)
|
||||
pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
|
||||
pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this);
|
||||
}
|
||||
}else
|
||||
bDriverLastFrame = false;
|
||||
@ -295,7 +295,7 @@ CAutomobile::ProcessControl(void)
|
||||
if(!pPassengers[i]->IsPlayer() &&
|
||||
!(pPassengers[i]->m_leader && pPassengers[i]->m_leader->bInVehicle) &&
|
||||
pPassengers[i]->CharCreatedBy != MISSION_CHAR)
|
||||
pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
|
||||
pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this);
|
||||
}
|
||||
|
||||
CRubbish::StirUp(this);
|
||||
|
@ -669,12 +669,12 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
|
||||
if (pDriver) {
|
||||
SetStatus(STATUS_ABANDONED);
|
||||
pDriver->bFleeAfterExitingCar = true;
|
||||
pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
|
||||
pDriver->SetObjective(OBJECTIVE_LEAVE_CAR, this);
|
||||
}
|
||||
for (int i = 0; i < m_nNumMaxPassengers; i++) {
|
||||
if (pPassengers[i]) {
|
||||
pPassengers[i]->bFleeAfterExitingCar = true;
|
||||
pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
|
||||
pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_CAR, this);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
Reference in New Issue
Block a user