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World and Peds
This commit is contained in:
218
src/peds/Ped.cpp
218
src/peds/Ped.cpp
@ -2833,7 +2833,7 @@ CPed::ReactToAttack(CEntity *attacker)
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SetLookTimer(700);
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return;
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}
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if (IsPedInControl() && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats)) {
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CPed *ourLeader = m_leader;
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if (ourLeader != attacker && (!ourLeader || FindPlayerPed() != ourLeader)
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@ -9534,10 +9534,15 @@ CPed::ProcessControl(void)
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if (!IsPlayer() || !m_pVehicleAnim)
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break;
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CPad *pad = CPad::GetPad(0);
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if (pad->ArePlayerControlsDisabled())
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break;
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int vehAnim = m_pVehicleAnim->animId;
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int16 padWalkX = CPad::GetPad(0)->GetPedWalkLeftRight();
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int16 padWalkY = CPad::GetPad(0)->GetPedWalkUpDown();
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int16 padWalkX = pad->GetPedWalkLeftRight();
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int16 padWalkY = pad->GetPedWalkUpDown();
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if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
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if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R ||
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vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) {
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@ -9970,7 +9975,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
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}
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veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f);
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if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR)
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if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF)
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isVan = false;
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if (ped->m_nPedState != PED_CARJACK || isBus) {
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@ -10276,13 +10281,212 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
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}
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}
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void
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CPed::SetPedPositionInTrain(void)
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{
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LineUpPedWithTrain();
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}
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void
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CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
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{
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CPed* ped = (CPed*)arg;
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CVehicle* veh = ped->m_pMyVehicle;
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if (animAssoc)
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animAssoc->blendDelta = -1000.0f;
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if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) {
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if (!veh || veh->m_status == STATUS_WRECKED)
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return;
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bool isLow = veh->bLowVehicle;
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int padNo;
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if (ped->IsPlayer()) {
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switch (ped->m_nPedType) {
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case PEDTYPE_PLAYER1:
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padNo = 0;
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break;
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case PEDTYPE_PLAYER2:
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padNo = 1;
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break;
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case PEDTYPE_PLAYER3:
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padNo = 2;
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break;
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case PEDTYPE_PLAYER4:
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padNo = 3;
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break;
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default:
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// FIX: that was "break"
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return;
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}
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CPad *pad = CPad::GetPad(padNo);
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if (!pad->ArePlayerControlsDisabled()) {
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if (pad->GetTarget()
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|| pad->NewState.LeftStickX
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|| pad->NewState.LeftStickY
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|| pad->NewState.DPadUp
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|| pad->NewState.DPadDown
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|| pad->NewState.DPadLeft
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|| pad->NewState.DPadRight) {
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ped->QuitEnteringCar();
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ped->RestorePreviousObjective();
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return;
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}
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}
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}
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if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
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AnimationId animToPlay;
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if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
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if (isLow)
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animToPlay = ANIM_CAR_GETIN_LOW_RHS;
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else
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animToPlay = ANIM_CAR_GETIN_RHS;
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} else if (isLow) {
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animToPlay = ANIM_CAR_GETIN_LOW_LHS;
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} else {
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animToPlay = ANIM_CAR_GETIN_LHS;
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}
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ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
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ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
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} else {
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ped->QuitEnteringCar();
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}
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} else {
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ped->QuitEnteringCar();
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}
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}
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void
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CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
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{
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CPed* ped = (CPed*)arg;
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CVehicle* veh = ped->m_pMyVehicle;
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if (animAssoc)
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animAssoc->blendDelta = -1000.0f;
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if (!veh) {
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PedSetOutCarCB(nil, ped);
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return;
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}
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veh->m_nStaticFrames = 0;
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veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f);
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veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f);
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if (!veh->bIsBus)
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veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_GETOUT_LHS, 1.0f);
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// Duplicate and pointless code
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if (!veh) {
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PedSetOutCarCB(nil, ped);
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return;
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}
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eDoors door;
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switch (ped->m_vehEnterType) {
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case CAR_DOOR_RF:
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door = DOOR_FRONT_RIGHT;
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break;
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case CAR_DOOR_RR:
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door = DOOR_REAR_RIGHT;
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break;
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case CAR_DOOR_LF:
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door = DOOR_FRONT_LEFT;
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break;
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case CAR_DOOR_LR:
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door = DOOR_REAR_LEFT;
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break;
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default:
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break;
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}
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bool closeDoor = false;
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if (!veh->IsDoorMissing(door))
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closeDoor = true;
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int padNo;
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if (ped->IsPlayer()) {
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switch (ped->m_nPedType) {
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case PEDTYPE_PLAYER1:
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padNo = 0;
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break;
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case PEDTYPE_PLAYER2:
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padNo = 1;
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break;
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case PEDTYPE_PLAYER3:
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padNo = 2;
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break;
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case PEDTYPE_PLAYER4:
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padNo = 3;
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break;
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default:
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// FIX: that was "break"
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return;
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}
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CPad* pad = CPad::GetPad(padNo);
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bool engineIsIntact = false;
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if (veh->IsCar() && ((CAutomobile*)veh)->Damage.GetEngineStatus() >= 225) {
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engineIsIntact = true;
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}
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if (!pad->ArePlayerControlsDisabled() && veh->m_nDoorLock != CARLOCK_FORCE_SHUT_DOORS
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&& (pad->GetTarget()
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|| pad->NewState.LeftStickX
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|| pad->NewState.LeftStickY
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|| pad->NewState.DPadUp
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|| pad->NewState.DPadDown
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|| pad->NewState.DPadLeft
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|| pad->NewState.DPadRight)
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|| veh->bIsBus
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|| veh->m_pCarFire
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|| engineIsIntact) {
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closeDoor = false;
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}
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}
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if (!closeDoor) {
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if (!veh->IsDoorMissing(door) && !veh->bIsBus) {
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((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
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}
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PedSetOutCarCB(nil, ped);
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return;
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}
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if (ped->m_ped_flagE80 || ped->m_ped_flagG40) {
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if (!veh->IsDoorMissing(door))
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((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
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} else {
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switch (door) {
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case DOOR_FRONT_LEFT:
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ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS);
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break;
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case DOOR_FRONT_RIGHT:
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ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS);
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break;
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case DOOR_REAR_LEFT:
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ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS);
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break;
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case DOOR_REAR_RIGHT:
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ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS);
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break;
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default:
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break;
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}
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}
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if (ped->m_pVehicleAnim)
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ped->m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, ped);
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return;
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}
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WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
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WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
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WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
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WRAPPER void CPed::PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEAF0); }
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WRAPPER void CPed::PedSetInCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CF220); }
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WRAPPER void CPed::PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8F0); }
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WRAPPER void CPed::PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DF5C0); }
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WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
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WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
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WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E3290); }
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@ -10470,4 +10674,6 @@ STARTPATCHES
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InjectHook(0x4D73D0, &CPed::SetJump, PATCH_JUMP);
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InjectHook(0x4E4E20, &CPed::RemoveInCarAnims, PATCH_JUMP);
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InjectHook(0x4DEC80, &CPed::PedAnimGetInCB, PATCH_JUMP);
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InjectHook(0x4DEAF0, &CPed::PedAnimPullPedOutCB, PATCH_JUMP);
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InjectHook(0x4DF5C0, &CPed::PedAnimStepOutCarCB, PATCH_JUMP);
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ENDPATCHES
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@ -714,6 +714,7 @@ public:
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void RestoreHeadPosition(void);
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void PointGunAt(void);
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bool ServiceTalkingWhenDead(void);
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void SetPedPositionInTrain(void);
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bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
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CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
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@ -13,6 +13,8 @@ WRAPPER bool CPedIK::RestoreLookAt(void) { EAXJMP(0x4ED810); }
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// TODO: These are hardcoded into exe, reverse it.
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LimbMovementInfo &CPedIK::ms_torsoInfo = *(LimbMovementInfo*)0x5F9F8C;
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LimbMovementInfo &CPedIK::ms_headInfo = *(LimbMovementInfo*)0x5F9F5C;
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LimbMovementInfo &CPedIK::ms_upperArmInfo = *(LimbMovementInfo*)0x5F9FA4;
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LimbMovementInfo &CPedIK::ms_lowerArmInfo = *(LimbMovementInfo*)0x5F9FBC;
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CPedIK::CPedIK(CPed *ped)
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{
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@ -31,7 +31,7 @@ class CPedIK
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public:
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enum {
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FLAG_1 = 1,
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LOOKING = 2,
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LOOKING = 2, // looking while in car?
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AIMS_WITH_ARM = 4,
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};
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@ -44,6 +44,8 @@ public:
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static LimbMovementInfo &ms_torsoInfo;
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static LimbMovementInfo &ms_headInfo;
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static LimbMovementInfo &ms_upperArmInfo;
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static LimbMovementInfo &ms_lowerArmInfo;
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CPedIK(CPed *ped);
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bool PointGunInDirection(float phi, float theta);
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