World and Peds

This commit is contained in:
eray orçunus
2019-09-12 03:43:18 +03:00
parent 3378cad058
commit 14c7c1d7ca
19 changed files with 505 additions and 17 deletions

View File

@ -2833,7 +2833,7 @@ CPed::ReactToAttack(CEntity *attacker)
SetLookTimer(700);
return;
}
if (IsPedInControl() && (CharCreatedBy != MISSION_CHAR || bRespondsToThreats)) {
CPed *ourLeader = m_leader;
if (ourLeader != attacker && (!ourLeader || FindPlayerPed() != ourLeader)
@ -9534,10 +9534,15 @@ CPed::ProcessControl(void)
if (!IsPlayer() || !m_pVehicleAnim)
break;
CPad *pad = CPad::GetPad(0);
if (pad->ArePlayerControlsDisabled())
break;
int vehAnim = m_pVehicleAnim->animId;
int16 padWalkX = CPad::GetPad(0)->GetPedWalkLeftRight();
int16 padWalkY = CPad::GetPad(0)->GetPedWalkUpDown();
int16 padWalkX = pad->GetPedWalkLeftRight();
int16 padWalkY = pad->GetPedWalkUpDown();
if (Abs(padWalkX) > 0.0f || Abs(padWalkY) > 0.0f) {
if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R ||
vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) {
@ -9970,7 +9975,7 @@ CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
}
veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f);
if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR)
if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_RF)
isVan = false;
if (ped->m_nPedState != PED_CARJACK || isBus) {
@ -10276,13 +10281,212 @@ CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
}
}
void
CPed::SetPedPositionInTrain(void)
{
LineUpPedWithTrain();
}
void
CPed::PedAnimPullPedOutCB(CAnimBlendAssociation* animAssoc, void* arg)
{
CPed* ped = (CPed*)arg;
CVehicle* veh = ped->m_pMyVehicle;
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) {
if (!veh || veh->m_status == STATUS_WRECKED)
return;
bool isLow = veh->bLowVehicle;
int padNo;
if (ped->IsPlayer()) {
switch (ped->m_nPedType) {
case PEDTYPE_PLAYER1:
padNo = 0;
break;
case PEDTYPE_PLAYER2:
padNo = 1;
break;
case PEDTYPE_PLAYER3:
padNo = 2;
break;
case PEDTYPE_PLAYER4:
padNo = 3;
break;
default:
// FIX: that was "break"
return;
}
CPad *pad = CPad::GetPad(padNo);
if (!pad->ArePlayerControlsDisabled()) {
if (pad->GetTarget()
|| pad->NewState.LeftStickX
|| pad->NewState.LeftStickY
|| pad->NewState.DPadUp
|| pad->NewState.DPadDown
|| pad->NewState.DPadLeft
|| pad->NewState.DPadRight) {
ped->QuitEnteringCar();
ped->RestorePreviousObjective();
return;
}
}
}
if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
AnimationId animToPlay;
if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
if (isLow)
animToPlay = ANIM_CAR_GETIN_LOW_RHS;
else
animToPlay = ANIM_CAR_GETIN_RHS;
} else if (isLow) {
animToPlay = ANIM_CAR_GETIN_LOW_LHS;
} else {
animToPlay = ANIM_CAR_GETIN_LHS;
}
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
} else {
ped->QuitEnteringCar();
}
} else {
ped->QuitEnteringCar();
}
}
void
CPed::PedAnimStepOutCarCB(CAnimBlendAssociation* animAssoc, void* arg)
{
CPed* ped = (CPed*)arg;
CVehicle* veh = ped->m_pMyVehicle;
if (animAssoc)
animAssoc->blendDelta = -1000.0f;
if (!veh) {
PedSetOutCarCB(nil, ped);
return;
}
veh->m_nStaticFrames = 0;
veh->m_vecMoveSpeed += CVector(0.001f, 0.001f, 0.001f);
veh->m_vecTurnSpeed += CVector(0.001f, 0.001f, 0.001f);
if (!veh->bIsBus)
veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_GETOUT_LHS, 1.0f);
// Duplicate and pointless code
if (!veh) {
PedSetOutCarCB(nil, ped);
return;
}
eDoors door;
switch (ped->m_vehEnterType) {
case CAR_DOOR_RF:
door = DOOR_FRONT_RIGHT;
break;
case CAR_DOOR_RR:
door = DOOR_REAR_RIGHT;
break;
case CAR_DOOR_LF:
door = DOOR_FRONT_LEFT;
break;
case CAR_DOOR_LR:
door = DOOR_REAR_LEFT;
break;
default:
break;
}
bool closeDoor = false;
if (!veh->IsDoorMissing(door))
closeDoor = true;
int padNo;
if (ped->IsPlayer()) {
switch (ped->m_nPedType) {
case PEDTYPE_PLAYER1:
padNo = 0;
break;
case PEDTYPE_PLAYER2:
padNo = 1;
break;
case PEDTYPE_PLAYER3:
padNo = 2;
break;
case PEDTYPE_PLAYER4:
padNo = 3;
break;
default:
// FIX: that was "break"
return;
}
CPad* pad = CPad::GetPad(padNo);
bool engineIsIntact = false;
if (veh->IsCar() && ((CAutomobile*)veh)->Damage.GetEngineStatus() >= 225) {
engineIsIntact = true;
}
if (!pad->ArePlayerControlsDisabled() && veh->m_nDoorLock != CARLOCK_FORCE_SHUT_DOORS
&& (pad->GetTarget()
|| pad->NewState.LeftStickX
|| pad->NewState.LeftStickY
|| pad->NewState.DPadUp
|| pad->NewState.DPadDown
|| pad->NewState.DPadLeft
|| pad->NewState.DPadRight)
|| veh->bIsBus
|| veh->m_pCarFire
|| engineIsIntact) {
closeDoor = false;
}
}
if (!closeDoor) {
if (!veh->IsDoorMissing(door) && !veh->bIsBus) {
((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
}
PedSetOutCarCB(nil, ped);
return;
}
if (ped->m_ped_flagE80 || ped->m_ped_flagG40) {
if (!veh->IsDoorMissing(door))
((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
} else {
switch (door) {
case DOOR_FRONT_LEFT:
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS);
break;
case DOOR_FRONT_RIGHT:
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS);
break;
case DOOR_REAR_LEFT:
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_LHS);
break;
case DOOR_REAR_RIGHT:
ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_CLOSE_RHS);
break;
default:
break;
}
}
if (ped->m_pVehicleAnim)
ped->m_pVehicleAnim->SetFinishCallback(PedSetOutCarCB, ped);
return;
}
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
WRAPPER void CPed::PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEAF0); }
WRAPPER void CPed::PedSetInCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CF220); }
WRAPPER void CPed::PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8F0); }
WRAPPER void CPed::PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DF5C0); }
WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E3290); }
@ -10470,4 +10674,6 @@ STARTPATCHES
InjectHook(0x4D73D0, &CPed::SetJump, PATCH_JUMP);
InjectHook(0x4E4E20, &CPed::RemoveInCarAnims, PATCH_JUMP);
InjectHook(0x4DEC80, &CPed::PedAnimGetInCB, PATCH_JUMP);
InjectHook(0x4DEAF0, &CPed::PedAnimPullPedOutCB, PATCH_JUMP);
InjectHook(0x4DF5C0, &CPed::PedAnimStepOutCarCB, PATCH_JUMP);
ENDPATCHES

View File

@ -714,6 +714,7 @@ public:
void RestoreHeadPosition(void);
void PointGunAt(void);
bool ServiceTalkingWhenDead(void);
void SetPedPositionInTrain(void);
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }

View File

@ -13,6 +13,8 @@ WRAPPER bool CPedIK::RestoreLookAt(void) { EAXJMP(0x4ED810); }
// TODO: These are hardcoded into exe, reverse it.
LimbMovementInfo &CPedIK::ms_torsoInfo = *(LimbMovementInfo*)0x5F9F8C;
LimbMovementInfo &CPedIK::ms_headInfo = *(LimbMovementInfo*)0x5F9F5C;
LimbMovementInfo &CPedIK::ms_upperArmInfo = *(LimbMovementInfo*)0x5F9FA4;
LimbMovementInfo &CPedIK::ms_lowerArmInfo = *(LimbMovementInfo*)0x5F9FBC;
CPedIK::CPedIK(CPed *ped)
{

View File

@ -31,7 +31,7 @@ class CPedIK
public:
enum {
FLAG_1 = 1,
LOOKING = 2,
LOOKING = 2, // looking while in car?
AIMS_WITH_ARM = 4,
};
@ -44,6 +44,8 @@ public:
static LimbMovementInfo &ms_torsoInfo;
static LimbMovementInfo &ms_headInfo;
static LimbMovementInfo &ms_upperArmInfo;
static LimbMovementInfo &ms_lowerArmInfo;
CPedIK(CPed *ped);
bool PointGunInDirection(float phi, float theta);