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more CCarCtrl
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@ -159,7 +159,7 @@ public:
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uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime
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uint8 bFadeOut : 1; // Fade vehicle out
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uint8 m_veh_flagC10 : 1;
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uint8 m_veh_flagC20 : 1;
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uint8 bCreateRoadBlockPeds : 1; // If this vehicle gets close enough we will create peds (coppers or gang members) round it
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uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
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uint8 bUsingSpecialColModel : 1;// Is player vehicle using special collision model, stored in player strucure
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@ -174,8 +174,9 @@ public:
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int8 m_numPedsUseItAsCover;
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uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
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int8 field_1FB;
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int8 field_1FC[4];
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int8 m_nPacManPickupsCarried;
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uint8 m_nRoadblockType;
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int16 m_nRoadblockNode;
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float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
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uint8 m_nCurrentGear;
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int8 field_205[3];
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