Merge branch 'lcs' of github.com:GTAmodding/re3 into lcs

This commit is contained in:
aap
2021-01-08 23:43:56 +01:00
20 changed files with 255 additions and 46 deletions

View File

@ -117,8 +117,8 @@ GetModelFromName(const char *name)
char playername[32];
if(strncasecmp(name, "CSplay", 6) == 0 &&
strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetName(), "ig", 2) == 0){
strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetName());
strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName(), "ig", 2) == 0){
strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName());
playername[0] = 'C';
playername[1] = 'S';
name = playername;
@ -127,7 +127,7 @@ GetModelFromName(const char *name)
for(i = 0; i < MODELINFOSIZE; i++){
mi = CModelInfo::GetModelInfo(i);
if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
strcmpIgnoringDigits(mi->GetName(), name))
strcmpIgnoringDigits(mi->GetModelName(), name))
return mi;
}
return nil;
@ -149,7 +149,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name)
CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i);
CBaseModelInfo *model = GetModelFromName(anim->name);
if(model){
debug("Associated anim %s with model %s\n", anim->name, model->GetName());
debug("Associated anim %s with model %s\n", anim->name, model->GetModelName());
RpClump *clump = (RpClump*)model->CreateInstance();
RpAnimBlendClumpInit(clump);
assocList[i].Init(clump, anim);

View File

@ -383,7 +383,7 @@ CCutsceneMgr::CreateCutsceneObject(int modelId)
CCutsceneObject *pCutsceneObject;
CStreaming::ImGonnaUseStreamingMemory();
debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetName());
debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetModelName());
if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
pModelInfo = CModelInfo::GetModelInfo(modelId);
pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
@ -569,7 +569,7 @@ CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo)
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump());
debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
}
void
@ -578,9 +578,9 @@ CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const ch
((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame;
debug("Attach %s to component %s of %s\n",
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
frame,
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) {
RpClump *clump = (RpClump*)pObject->m_rwObject;
if (IsClumpSkinned(clump))
@ -597,8 +597,8 @@ CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone)
((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo;
((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id];
debug("Attach %s to %s\n",
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
}
void