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https://github.com/halpz/re3.git
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Merge branch 'lcs' of github.com:GTAmodding/re3 into lcs
This commit is contained in:
@ -117,8 +117,8 @@ GetModelFromName(const char *name)
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char playername[32];
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if(strncasecmp(name, "CSplay", 6) == 0 &&
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strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetName(), "ig", 2) == 0){
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strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetName());
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strncasecmp(CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName(), "ig", 2) == 0){
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strcpy(playername, CModelInfo::GetModelInfo(MI_PLAYER)->GetModelName());
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playername[0] = 'C';
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playername[1] = 'S';
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name = playername;
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@ -127,7 +127,7 @@ GetModelFromName(const char *name)
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for(i = 0; i < MODELINFOSIZE; i++){
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mi = CModelInfo::GetModelInfo(i);
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if(mi && mi->GetRwObject() && RwObjectGetType(mi->GetRwObject()) == rpCLUMP &&
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strcmpIgnoringDigits(mi->GetName(), name))
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strcmpIgnoringDigits(mi->GetModelName(), name))
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return mi;
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}
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return nil;
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@ -149,7 +149,7 @@ CAnimBlendAssocGroup::CreateAssociations(const char *name)
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CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(animBlock->firstIndex + i);
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CBaseModelInfo *model = GetModelFromName(anim->name);
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if(model){
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debug("Associated anim %s with model %s\n", anim->name, model->GetName());
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debug("Associated anim %s with model %s\n", anim->name, model->GetModelName());
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RpClump *clump = (RpClump*)model->CreateInstance();
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RpAnimBlendClumpInit(clump);
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assocList[i].Init(clump, anim);
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@ -383,7 +383,7 @@ CCutsceneMgr::CreateCutsceneObject(int modelId)
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CCutsceneObject *pCutsceneObject;
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CStreaming::ImGonnaUseStreamingMemory();
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debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetName());
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debug("Created cutscene object %s\n", CModelInfo::GetModelInfo(modelId)->GetModelName());
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if (modelId >= MI_CUTOBJ01 && modelId <= MI_CUTOBJ05) {
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pModelInfo = CModelInfo::GetModelInfo(modelId);
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pColModel = &CTempColModels::ms_colModelCutObj[modelId - MI_CUTOBJ01];
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@ -569,7 +569,7 @@ CCutsceneMgr::AttachObjectToParent(CObject *pObject, CEntity *pAttachTo)
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((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
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((CCutsceneObject*)pObject)->m_pAttachTo = RpClumpGetFrame(pAttachTo->GetClump());
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debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
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debug("Attach %s to %s\n", CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(), CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
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}
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void
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@ -578,9 +578,9 @@ CCutsceneMgr::AttachObjectToFrame(CObject *pObject, CEntity *pAttachTo, const ch
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((CCutsceneObject*)pObject)->m_pAttachmentObject = nil;
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((CCutsceneObject*)pObject)->m_pAttachTo = RpAnimBlendClumpFindFrame(pAttachTo->GetClump(), frame)->frame;
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debug("Attach %s to component %s of %s\n",
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CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
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CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
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frame,
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CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
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CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
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if (RwObjectGetType(pObject->m_rwObject) == rpCLUMP) {
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RpClump *clump = (RpClump*)pObject->m_rwObject;
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if (IsClumpSkinned(clump))
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@ -597,8 +597,8 @@ CCutsceneMgr::AttachObjectToBone(CObject *pObject, CObject *pAttachTo, int bone)
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((CCutsceneObject*)pObject)->m_pAttachmentObject = pAttachTo;
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((CCutsceneObject*)pObject)->m_pAttachTo = &matrixArray[id];
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debug("Attach %s to %s\n",
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CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetName(),
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CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetName());
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CModelInfo::GetModelInfo(pObject->GetModelIndex())->GetModelName(),
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CModelInfo::GetModelInfo(pAttachTo->GetModelIndex())->GetModelName());
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}
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void
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