diff --git a/src/control/Replay.cpp b/src/control/Replay.cpp
index 8d28970f..d3de987e 100644
--- a/src/control/Replay.cpp
+++ b/src/control/Replay.cpp
@@ -794,10 +794,19 @@ void CReplay::StoreBikeUpdate(CVehicle* vehicle, int id)
 	vp->matrix.CompressFromFullMatrix(vehicle->GetMatrix());
 	vp->health = vehicle->m_fHealth / 4.0f; /* Not anticipated that health can be > 1000. */
 	vp->acceleration = vehicle->m_fGasPedal * 100.0f;
+#ifdef FIX_BUGS // originally it's undefined behaviour - different fields are copied on PC and mobile
+	for (int i = 0; i < 2; i++)
+		vp->wheel_rotation[i] = 128.0f / PI * bike->m_aWheelRotation[i];
+	for (int i = 0; i < 2; i++)
+		vp->wheel_rotation[i + 2] = 128.0f / PI * bike->m_aWheelSpeed[i];
+	for (int i = 0; i < 4; i++)
+		vp->wheel_susp_dist[i] = 50.0f * bike->m_aSuspensionSpringRatio[i];
+#else
 	for (int i = 0; i < 4; i++) {
 		vp->wheel_susp_dist[i] = 50.0f * bike->m_aSuspensionSpringRatio[i];
 		vp->wheel_rotation[i] = 128.0f / PI * bike->m_aWheelRotation[i];
 	}
+#endif
 	vp->velocityX = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().x)); /* 8000!? */
 	vp->velocityY = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().y));
 	vp->velocityZ = 8000.0f * Max(-4.0f, Min(4.0f, vehicle->GetMoveSpeed().z));
@@ -902,12 +911,19 @@ void CReplay::ProcessBikeUpdate(CVehicle* vehicle, float interpolation, CAddress
 	vehicle->m_vecMoveSpeed = CVector(vp->velocityX / 8000.0f, vp->velocityY / 8000.0f, vp->velocityZ / 8000.0f);
 	vehicle->m_fSteerAngle = vp->wheel_state / 50.0f;
 	vehicle->bEngineOn = true;
+#ifdef FIX_BUGS
+	for (int i = 0; i < 2; i++)
+		bike->m_aWheelRotation[i] = vp->wheel_rotation[i] / (128.0f / PI);
+	for (int i = 0; i < 2; i++)
+		bike->m_aWheelSpeed[i] = vp->wheel_rotation[i + 2] / (128.0f / PI);
+	for (int i = 0; i < 4; i++)
+		bike->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
+#else
 	for (int i = 0; i < 4; i++) {
 		bike->m_aSuspensionSpringRatio[i] = vp->wheel_susp_dist[i] / 50.0f;
 		bike->m_aWheelRotation[i] = vp->wheel_rotation[i] / (128.0f / PI);
-		// NB: technically last assignment overflows - there are 2 wheels of bike
-		// however it saves two useful fields; this looks like unrolled loop, not sequential assignments
 	}
+#endif
 	bike->m_fLeanLRAngle = vp->lean_angle / 50.0f;
 	bike->m_fWheelAngle = vp->wheel_angle / 50.0f;
 	bike->bLeanMatrixClean = false;