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https://github.com/halpz/re3.git
synced 2025-07-26 08:32:43 +00:00
restore original code, fixes, ps2 font
This commit is contained in:
@ -47,6 +47,8 @@ int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = {
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#else
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int16 CFont::Size[MAX_FONTS][193] = {
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#endif
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#if !defined(GTA_PS2) || defined(FIX_BUGS)
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{
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13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
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23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
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@ -94,6 +96,56 @@ int16 CFont::Size[MAX_FONTS][193] = {
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19
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}
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#else // #if defined(GTA_PS2) && !defined(FIX_BUGS)
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{
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13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31,
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23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26,
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30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25,
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24, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37,
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35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21,
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23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35,
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27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26,
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26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22,
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22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24,
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12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
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26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26,
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26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26,
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20
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},
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{
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13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33,
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28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33,
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5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25,
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22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37,
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35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21,
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20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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16
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},
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{
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15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27,
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19, 18, 19, 19, 21, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35,
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15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 19,
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19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39,
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37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23,
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20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37,
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19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19,
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10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, 12,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19,
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19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19,
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19
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}
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#endif
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#ifdef MORE_LANGUAGES
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},
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{
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@ -455,18 +507,35 @@ CFont::PrintChar(float x, float y, wchar c)
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if(Details.style == FONT_BANK || Details.style == FONT_HEADING){
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if(Details.dropShadowPosition != 0){
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
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CSprite2d::AddSpriteToBank(
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#ifdef FIX_BUGS
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Details.bank + Details.style,
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#else
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Details.style, // BUG: game doesn't add bank
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#endif
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#ifdef FIX_BUGS
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CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
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y + SCREEN_SCALE_Y(Details.dropShadowPosition),
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x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
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y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f),
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#else
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CRect(x + Details.dropShadowPosition,
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y + Details.dropShadowPosition,
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x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
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y + Details.dropShadowPosition + 40.0f * Details.scaleY * 0.5f),
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#endif
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Details.dropColor,
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xoff/16.0f, yoff/12.8f,
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(xoff+1.0f)/16.0f - 0.001f, yoff/12.8f,
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xoff/16.0f, (yoff+1.0f)/12.8f,
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(xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f);
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}
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
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CSprite2d::AddSpriteToBank(
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#ifdef FIX_BUGS
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Details.bank + Details.style,
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#else
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Details.style, // BUG: game doesn't add bank
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#endif
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CRect(x, y,
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x + 32.0f * Details.scaleX * 1.0f,
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y + 40.0f * Details.scaleY * 0.5f),
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@ -478,11 +547,23 @@ CFont::PrintChar(float x, float y, wchar c)
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#ifdef MORE_LANGUAGES
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}else if (IsJapaneseFont()) {
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if (Details.dropShadowPosition != 0) {
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
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CSprite2d::AddSpriteToBank(
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#ifdef FIX_BUGS
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Details.bank + Details.style,
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#else
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Details.style, // BUG: game doesn't add bank
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#endif
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#ifdef FIX_BUGS
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CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition),
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y + SCREEN_SCALE_Y(Details.dropShadowPosition),
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x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f,
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y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f),
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#else
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CRect(x + Details.dropShadowPosition,
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y + Details.dropShadowPosition,
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x + Details.dropShadowPosition + 32.0f * Details.scaleX * 1.0f,
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y + Details.dropShadowPosition + 40.0f * Details.scaleY / 2.75f),
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#endif
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Details.dropColor,
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xoff * w / 1024.0f, yoff / 25.6f,
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xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f,
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@ -501,7 +582,12 @@ CFont::PrintChar(float x, float y, wchar c)
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#endif
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}else
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{
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CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank
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CSprite2d::AddSpriteToBank(
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#ifdef FIX_BUGS
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Details.bank + Details.style,
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#else
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Details.style, // BUG: game doesn't add bank
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#endif
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CRect(x, y,
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x + 32.0f * Details.scaleX * w,
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y + 32.0f * Details.scaleY * 0.5f),
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@ -793,7 +879,12 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
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numLines = GetNumberLines(xstart, ystart, s);
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}else{
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#endif
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#ifdef FIX_BUGS
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if(Details.centre || Details.rightJustify)
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#else
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if(Details.centre)
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#endif
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x = 0.0f;
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else
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x = xstart;
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@ -811,7 +902,11 @@ CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s)
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// reached end of line
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if(x > maxlength)
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maxlength = x;
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#ifdef FIX_BUGS
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if(Details.centre || Details.rightJustify)
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#else
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if(Details.centre)
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#endif
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x = 0.0f;
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else
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x = xstart;
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@ -1291,14 +1386,14 @@ CFont::ParseToken(wchar *s, wchar*)
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case 'n':
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NewLine = 1;
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break;
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case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break;
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case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break;
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case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break;
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case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break;
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case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break;
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case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break;
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case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break;
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case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break;
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case 'b': SetColor(CRGBA(128, 167, 243, 255)); break;
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case 'g': SetColor(CRGBA(95, 160, 106, 255)); break;
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case 'h': SetColor(CRGBA(225, 225, 225, 255)); break;
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case 'l': SetColor(CRGBA(0, 0, 0, 255)); break;
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case 'p': SetColor(CRGBA(168, 110, 252, 255)); break;
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case 'r': SetColor(CRGBA(113, 43, 73, 255)); break;
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case 'w': SetColor(CRGBA(175, 175, 175, 255)); break;
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case 'y': SetColor(CRGBA(210, 196, 106, 255)); break;
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#ifdef BUTTON_ICONS
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#if 0 // unused
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case 'U': PS2Symbol = BUTTON_UP; break;
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@ -173,23 +173,6 @@ public:
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static void SetCentreOff(void) {
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Details.centre = false;
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}
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static void SetAlignment(uint8 alignment) {
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if (alignment == ALIGN_LEFT) {
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CFont::Details.justify = true;
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CFont::Details.centre = false;
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CFont::Details.rightJustify = false;
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}
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else if (alignment == ALIGN_CENTER) {
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CFont::Details.justify = false;
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CFont::Details.centre = true;
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CFont::Details.rightJustify = false;
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}
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else if (alignment == ALIGN_RIGHT) {
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CFont::Details.justify = false;
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CFont::Details.centre = false;
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CFont::Details.rightJustify = true;
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}
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}
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static void SetWrapx(float x) { Details.wrapX = x; }
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static void SetCentreSize(float s) { Details.centreSize = s; }
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static void SetBackgroundOn(void) { Details.background = true; }
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@ -1029,7 +1029,7 @@ void CHud::Draw()
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CFont::SetRightJustifyWrap(0.0f);
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CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING));
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CFont::SetColor(CRGBA(244, 20, 20, 255));
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CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetPropOff();
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CFont::SetBackGroundOnlyTextOn();
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@ -1396,7 +1396,7 @@ void CHud::Draw()
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// Appearently sliding text in here was abandoned very early, since this text is centered now.
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#ifdef FIX_BUGS
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if (BigMessageX[0] >= SCALE_AND_CENTER_X(DEFAULT_SCREEN_HEIGHT-20))
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if (BigMessageX[0] >= SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH-20))
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#else
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if (BigMessageX[0] >= SCREEN_WIDTH-20)
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#endif
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