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more PS2 stuff; memory movement done
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@ -63,9 +63,9 @@ public:
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bool DoesOwnColModel(void) { return m_bOwnsColModel; }
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void DeleteCollisionModel(void);
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void ClearTexDictionary(void) { m_txdSlot = -1; }
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short GetObjectID(void) { return m_objectId; }
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int16 GetObjectID(void) { return m_objectId; }
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void SetObjectID(int16 id) { m_objectId = id; }
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short GetTxdSlot(void) { return m_txdSlot; }
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int16 GetTxdSlot(void) { return m_txdSlot; }
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void AddRef(void);
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void RemoveRef(void);
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void SetTexDictionary(const char *name);
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