more PS2 stuff; memory movement done

This commit is contained in:
aap
2020-12-03 16:04:59 +01:00
parent 3c24505990
commit 13cefd3293
7 changed files with 294 additions and 29 deletions

View File

@ -63,9 +63,9 @@ public:
bool DoesOwnColModel(void) { return m_bOwnsColModel; }
void DeleteCollisionModel(void);
void ClearTexDictionary(void) { m_txdSlot = -1; }
short GetObjectID(void) { return m_objectId; }
int16 GetObjectID(void) { return m_objectId; }
void SetObjectID(int16 id) { m_objectId = id; }
short GetTxdSlot(void) { return m_txdSlot; }
int16 GetTxdSlot(void) { return m_txdSlot; }
void AddRef(void);
void RemoveRef(void);
void SetTexDictionary(const char *name);

View File

@ -11,6 +11,18 @@ public:
float m_lodDistances[3];
uint8 m_numAtomics;
uint8 m_alpha;
/* // For reference, PS2 has:
uint8 m_firstDamaged;
uint8 m_normalCull : 1;
uint8 m_isDamaged : 1;
uint8 m_isBigBuilding : 1;
uint8 m_noFade : 1;
uint8 m_drawLast : 1;
uint8 m_additive : 1;
uint8 m_isSubway : 1;
uint8 m_ignoreLight : 1;
// m_noZwrite is missing because not needed
*/
uint16 m_firstDamaged : 2; // 0: no damage model
// 1: 1 and 2 are damage models
// 2: 2 is damage model