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more PS2 stuff; memory movement done
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@ -40,7 +40,7 @@ CTempColModels::Initialise(void)
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colmodel.numSpheres = ARRAY_SIZE(sphrs);\
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colmodel.spheres = sphrs;\
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colmodel.level = LEVEL_GENERIC;\
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colmodel.ownsCollisionVolumes = false;\
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colmodel.ownsCollisionVolumes = false;
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int i;
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