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Move sound processors to AudioLogic.cpp, plus small fixes
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@ -20,7 +20,7 @@ public:
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void Terminate(void);
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void Service(void);
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int32 CreateEntity(int32 type, void *UID);
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int32 CreateEntity(eAudioType type, void *UID);
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void DestroyEntity(int32 audioEntity);
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void SetEntityStatus(int32 audioEntity, uint8 status);
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void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
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