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Add PSP scaling macros
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@ -200,6 +200,13 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
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#define SCALE_AND_CENTER_X(x) SCREEN_STRETCH_X(x)
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#endif
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#define PSP_DEFAULT_SCREEN_WIDTH (480)
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#define PSP_DEFAULT_SCREEN_HEIGHT (272)
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#define PSP_SCREEN_SCALE_X(a) SCREEN_SCALE_AR(SCREEN_STRETCH_X(a * ((float)DEFAULT_SCREEN_WIDTH / PSP_DEFAULT_SCREEN_WIDTH)))
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#define PSP_SCREEN_SCALE_Y(a) SCREEN_STRETCH_Y(a* ((float)DEFAULT_SCREEN_HEIGHT / PSP_DEFAULT_SCREEN_HEIGHT))
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#define PSP_SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - PSP_SCREEN_SCALE_X(a))
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#define PSP_SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - PSP_SCREEN_SCALE_Y(a))
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#include "maths.h"
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#include "Vector.h"
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#include "Vector2D.h"
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