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Merge branch 'master' into miami
# Conflicts: # src/core/Game.cpp
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@ -717,7 +717,7 @@ CCopPed::ProcessControl(void)
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return;
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bool dontShoot = false;
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if (GetIsOnScreenAndNotCulled()) {
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if (GetIsOnScreen() && CRenderer::IsEntityCullZoneVisible(this)) {
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if (((CTimer::GetFrameCounter() + m_randomSeed) & 0x1F) == 17) {
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CEntity *foundBuilding = nil;
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CColPoint foundCol;
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