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https://github.com/halpz/re3.git
synced 2025-07-16 23:08:15 +00:00
cleaned up patching of virtual functions; started CAutomobile
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@ -15,13 +15,22 @@ public:
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float m_aSuspensionSpringRatio[4];
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float m_aSuspensionSpringRatioPrev[4];
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float m_aWheelSkidThing[4];
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int field_49C;
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float field_49C;
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bool m_aWheelSkidmarkMuddy[4];
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bool m_aWheelSkidmarkBloody[4];
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float m_aWheelRotation[4];
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float m_aWheelPosition[4];
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float m_aWheelSpeed[4];
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uint8 stuff3[12];
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uint8 field_4D8;
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uint8 m_auto_flagA1 : 1;
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uint8 m_auto_flagA2 : 1;
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uint8 m_auto_flagA4 : 1;
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uint8 bTaxiLight : 1;
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uint8 m_auto_flagA10 : 1;
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uint8 m_auto_flagA20 : 1;
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uint8 m_auto_flagA40 : 1;
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uint8 m_auto_flagA80 : 1;
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uint8 field_4DA[10];
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uint32 m_nBusDoorTimerEnd;
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uint32 m_nBusDoorTimerStart;
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float m_aSuspensionSpringLength[4];
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@ -44,11 +53,52 @@ public:
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uint8 stuff5[5];
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int32 m_aWheelState[4];
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static bool &m_sAllTaxiLights;
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CAutomobile(int, uint8);
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// from CEntity
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void SetModelIndex(uint32 id);
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void ProcessControl(void);
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void Teleport(CVector v);
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void PreRender(void);
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void Render(void);
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// from CVehicle
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void ProcessControlInputs(uint8);
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void GetComponentWorldPosition(int32 component, CVector &pos);
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bool IsComponentPresent(int32 component);
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void SetComponentRotation(int32 component, CVector rotation);
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void OpenDoor(int32, eDoors door, float);
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void ProcessOpenDoor(uint32, uint32, float);
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bool IsDoorReady(eDoors door);
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bool IsDoorFullyOpen(eDoors door);
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bool IsDoorClosed(eDoors door);
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bool IsDoorMissing(eDoors door);
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void RemoveRefsToVehicle(CEntity *ent);
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void BlowUpCar(CEntity *ent);
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bool SetUpWheelColModel(CColModel *colModel);
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void BurstTyre(uint8 tyre);
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bool IsRoomForPedToLeaveCar(uint32, CVector *);
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float GetHeightAboveRoad(void);
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void PlayCarHorn(void);
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void SpawnFlyingComponent(int32 component, uint32 type);
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void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents);
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void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents);
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void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents);
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void SetComponentVisibility(RwFrame *frame, uint32 flags);
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void SetupModelNodes(void);
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void SetTaxiLight(bool light);
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bool GetAllWheelsOffGround(void);
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void HideAllComps(void);
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void ShowAllComps(void);
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void ReduceHornCounter(void);
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static void SetAllTaxiLights(bool set);
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CAutomobile* ctor(int, uint8);
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void SetDoorDamage(int32, uint32, bool); /* TODO: eDoors */
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void SetPanelDamage(int32, uint32, bool); /* TODO: ePanels */
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void SetBumperDamage(int32, uint32, bool); /* TODO: ePanels */
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void dtor() { this->CAutomobile::~CAutomobile(); }
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};
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static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
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