script stuff

This commit is contained in:
Nikolay Korolev
2020-05-05 21:45:43 +03:00
parent f45ea0a1cf
commit 1291dd534b
4 changed files with 82 additions and 0 deletions

View File

@ -74,6 +74,8 @@ CEntity::CEntity(void)
bDistanceFade = false;
m_flagE2 = false;
m_bIsStaticWaitingForCollision = false;
m_scanCode = 0;
m_modelIndex = -1;
m_rwObject = nil;

View File

@ -84,6 +84,7 @@ public:
// flagsE
uint32 m_flagE2 : 1;
// TODO(MIAMI)
uint32 m_bIsStaticWaitingForCollision : 1; // this is used by script created entities - they are static until the collision is loaded below them
uint16 m_scanCode;
uint16 m_randomSeed;
@ -98,6 +99,7 @@ public:
eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
void SetStatus(eEntityStatus status) { m_status = status; }
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
bool IsStatic(void) { return bIsStatic && m_bIsStaticWaitingForCollision; }
#ifdef COMPATIBLE_SAVES
void SaveEntityFlags(uint8*& buf);
void LoadEntityFlags(uint8*& buf);