Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by default

This commit is contained in:
erorcun
2020-12-09 03:41:45 +03:00
parent 6b654094a5
commit 122c7aa40d
3 changed files with 236 additions and 4 deletions

View File

@ -70,9 +70,6 @@ static psGlobalType PsGlobal;
#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
#undef MAKEPOINTS
#define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l)))
size_t _dwMemAvailPhys;
RwUInt32 gGameState;
@ -870,6 +867,36 @@ void _InputInitialiseJoys()
PSGLOBAL(joy1id) = -1;
PSGLOBAL(joy2id) = -1;
// Load our gamepad mappings.
#define SDL_GAMEPAD_DB_PATH "gamecontrollerdb.txt"
FILE *f = fopen(SDL_GAMEPAD_DB_PATH, "rb");
if (f) {
fseek(f, 0, SEEK_END);
size_t fsize = ftell(f);
fseek(f, 0, SEEK_SET);
char *db = (char*)malloc(fsize + 1);
if (fread(db, 1, fsize, f) == fsize) {
db[fsize] = '\0';
if (glfwUpdateGamepadMappings(db) == GLFW_FALSE)
Error("glfwUpdateGamepadMappings didn't succeed, check " SDL_GAMEPAD_DB_PATH ".\n");
} else
Error("fread on " SDL_GAMEPAD_DB_PATH " wasn't successful.\n");
free(db);
fclose(f);
} else
printf("You don't seem to have copied " SDL_GAMEPAD_DB_PATH " file from re3/gamefiles to GTA3 directory. Some gamepads may not be recognized.\n");
#undef SDL_GAMEPAD_DB_PATH
// But always overwrite it with the one in SDL_GAMECONTROLLERCONFIG.
char const* EnvControlConfig = getenv("SDL_GAMECONTROLLERCONFIG");
if (EnvControlConfig != nil) {
glfwUpdateGamepadMappings(EnvControlConfig);
}
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
if (PSGLOBAL(joy1id) == -1)