mirror of
https://github.com/halpz/re3.git
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saves part 1
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@ -2,6 +2,7 @@
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#include "Pools.h"
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#include "Bike.h"
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#include "Boat.h"
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#include "CarCtrl.h"
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#ifdef MISSION_REPLAY
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@ -13,6 +14,8 @@
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#include "Wanted.h"
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#include "World.h"
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//--MIAMI: file done
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CCPtrNodePool *CPools::ms_pPtrNodePool;
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CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool;
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CPedPool *CPools::ms_pPedPool;
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@ -24,7 +27,6 @@ CDummyPool *CPools::ms_pDummyPool;
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CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool;
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CColModelPool *CPools::ms_pColModelPool;
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//--MIAMI: done
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void
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CPools::Initialise(void)
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{
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@ -40,7 +42,6 @@ CPools::Initialise(void)
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ms_pColModelPool = new CColModelPool(NUMCOLMODELS, "ColModel");
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}
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//--MIAMI: done
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void
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CPools::ShutDown(void)
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{
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@ -119,7 +120,8 @@ void CPools::LoadVehiclePool(uint8* buf, uint32 size)
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INITSAVEBUF
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int nNumCars = ReadSaveBuf<int>(buf);
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int nNumBoats = ReadSaveBuf<int>(buf);
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for (int i = 0; i < nNumCars + nNumBoats; i++) {
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int nNumBikes = ReadSaveBuf<int>(buf);
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for (int i = 0; i < nNumCars + nNumBoats + nNumBikes; i++) {
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uint32 type = ReadSaveBuf<uint32>(buf);
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int16 model = ReadSaveBuf<int16>(buf);
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CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY);
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@ -131,13 +133,15 @@ INITSAVEBUF
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pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE);
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else if (type == VEHICLE_TYPE_CAR)
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pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE);
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else if (type == VEHICLE_TYPE_BIKE)
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pVehicle = new(slot) CBike(model, RANDOM_VEHICLE);
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else
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assert(0);
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--CCarCtrl::NumRandomCars;
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pVehicle->Load(buf);
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CWorld::Add(pVehicle);
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#else
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char* vbuf = new char[Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize)];
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char* vbuf = new char[Max(CBike::nSaveStructSize, Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize))];
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if (type == VEHICLE_TYPE_BOAT) {
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memcpy(vbuf, buf, sizeof(CBoat));
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SkipSaveBuf(buf, sizeof(CBoat));
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@ -156,6 +160,17 @@ INITSAVEBUF
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pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage;
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pAutomobile->SetupDamageAfterLoad();
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}
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else if (type == VEHICLE_TYPE_BIKE) {
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#ifdef FIX_BUGS
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memcpy(vbuf, buf, sizeof(CBike));
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#else
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memcpy(vbuf, buf, sizeof(CAutomobile));
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#endif
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SkipSaveBuf(buf, sizeof(CBike));
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CBike* pBike = new(slot) CBike(model, RANDOM_VEHICLE);
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pVehicle = pBike;
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--CCarCtrl::NumRandomCars;
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}
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else
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assert(0);
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CVehicle* pBufferVehicle = (CVehicle*)vbuf;
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@ -193,6 +208,7 @@ INITSAVEBUF
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(pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0];
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(pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1];
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pVehicle->AutoPilot = pBufferVehicle->AutoPilot;
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CCarCtrl::UpdateCarCount(pVehicle, false);
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CWorld::Add(pVehicle);
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delete[] vbuf;
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#endif
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@ -205,6 +221,7 @@ void CPools::SaveVehiclePool(uint8* buf, uint32* size)
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INITSAVEBUF
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int nNumCars = 0;
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int nNumBoats = 0;
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int nNumBikes = 0;
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int nPoolSize = GetVehiclePool()->GetSize();
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for (int i = 0; i < nPoolSize; i++) {
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CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
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@ -226,19 +243,25 @@ INITSAVEBUF
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++nNumCars;
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if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
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++nNumBoats;
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if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
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++nNumBoats;
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#else
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if (!pVehicle->pDriver && !bHasPassenger) {
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if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
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++nNumCars;
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if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
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++nNumBoats;
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if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
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++nNumBoats;
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#endif
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}
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}
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*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
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nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int);
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nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int) +
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nNumBikes * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBike::nSaveStructSize) + sizeof(int);
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WriteSaveBuf(buf, nNumCars);
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WriteSaveBuf(buf, nNumBoats);
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WriteSaveBuf(buf, nNumBikes);
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for (int i = 0; i < nPoolSize; i++) {
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CVehicle* pVehicle = GetVehiclePool()->GetSlot(i);
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if (!pVehicle)
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@ -258,9 +281,9 @@ INITSAVEBUF
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#endif
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#ifdef COMPATIBLE_SAVES
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#ifdef MISSION_REPLAY
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if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
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if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
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#else
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if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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if ((pVehicle->IsCar() || pVehicle->IsBoat() || pVehicle->IsBike()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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#endif
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WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
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WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
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@ -290,6 +313,17 @@ INITSAVEBUF
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memcpy(buf, pVehicle, sizeof(CBoat));
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SkipSaveBuf(buf, sizeof(CBoat));
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}
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#ifdef MISSION_REPLAY
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if (pVehicle->IsBike() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
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#else
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if (pVehicle->IsBike() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
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#endif
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WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
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WriteSaveBuf(buf, pVehicle->GetModelIndex());
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WriteSaveBuf(buf, GetVehicleRef(pVehicle));
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memcpy(buf, pVehicle, sizeof(CBike));
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SkipSaveBuf(buf, sizeof(CBike));
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}
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#endif
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}
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}
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@ -336,6 +370,7 @@ INITSAVEBUF
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tmp.CompressFromFullMatrix(pObject->m_objectMatrix);
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CopyToBuf(buf, tmp);
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CopyToBuf(buf, pObject->ObjectCreatedBy);
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SkipSaveBuf(buf, 1);
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CopyToBuf(buf, bIsPickup);
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CopyToBuf(buf, bPickupObjWithMessage);
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CopyToBuf(buf, bOutOfStock);
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@ -343,6 +378,8 @@ INITSAVEBUF
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CopyToBuf(buf, bGlassBroken);
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CopyToBuf(buf, bHasBeenDamaged);
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CopyToBuf(buf, bUseVehicleColours);
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CopyToBuf(buf, pObject->m_unk);
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CopyToBuf(buf, pObject->m_nBonusValue);
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CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier);
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CopyToBuf(buf, pObject->m_nCollisionDamageEffect);
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CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases);
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@ -392,6 +429,9 @@ INITSAVEBUF
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pBufferObject->bHasBeenDamaged = bitFlag;
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CopyFromBuf(buf, bitFlag);
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pBufferObject->bUseVehicleColours = bitFlag;
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CopyFromBuf(buf, pBufferObject->m_unk);
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CopyFromBuf(buf, pBufferObject->m_nBonusValue);
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SkipSaveBuf(buf, 1);
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CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier);
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CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect);
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CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases);
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@ -426,6 +466,8 @@ INITSAVEBUF
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(pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1];
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#endif
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pObject->bHasCollided = false;
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pObject->m_unk = pBufferObject->m_unk;
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pObject->m_nBonusValue = pBufferObject->m_nBonusValue;
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CWorld::Add(pObject);
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delete[] obuf;
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}
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