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CCopPed done and #include cleanup
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@ -1,7 +1,8 @@
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#include "common.h"
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#include "patcher.h"
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#include "ModelIndices.h"
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#include "Gangs.h"
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#include "Gangs.h"
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#include "Weapon.h"
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//CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[NUM_GANGS])*(uintptr*)0x6EDF78;
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CGangInfo CGangs::Gang[NUM_GANGS];
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@ -38,8 +39,8 @@ void CGangs::SetGangVehicleModel(int16 gang, int32 model)
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void CGangs::SetGangWeapons(int16 gang, int32 weapon1, int32 weapon2)
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{
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CGangInfo *gi = GetGangInfo(gang);
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gi->m_Weapon1 = (eWeaponType)weapon1;
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gi->m_Weapon2 = (eWeaponType)weapon2;
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gi->m_Weapon1 = weapon1;
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gi->m_Weapon2 = weapon2;
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}
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void CGangs::SetGangPedModelOverride(int16 gang, int8 ovrd)
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