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@ -14,6 +14,7 @@
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#include "AnimBlendClumpData.h"
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#include "AnimBlendAssociation.h"
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#include "Fire.h"
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#include "Glass.h"
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#include "DMAudio.h"
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#include "General.h"
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#include "SurfaceTable.h"
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@ -5865,7 +5866,7 @@ CPed::FightStrike(CVector &touchedNodePos, bool fightWithWeapon)
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if (m_fightState == FIGHTSTATE_JUST_ATTACKED)
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return false;
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// TODO(Miami): BreakGlassPhysically
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CGlass::BreakGlassPhysically(touchedNodePos, radius);
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for (int i = 0; i < m_numNearPeds; i++) {
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int8 pedFound = 0;
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