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@ -1,5 +1,6 @@
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#pragma once
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#include "Entity.h"
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class CEntity;
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enum bridgeStates {
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STATE_BRIDGE_LOCKED,
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@ -9,6 +9,9 @@
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#include "HandlingMgr.h"
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#include "ModelIndices.h"
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#include "PlayerPed.h"
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#include "Wanted.h"
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#include "DMAudio.h"
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#include "Fire.h"
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#include "Pools.h"
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#include "Timer.h"
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#include "TrafficLights.h"
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@ -19,6 +19,7 @@
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#include "Ped.h"
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#include "PlayerInfo.h"
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#include "PlayerPed.h"
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#include "Wanted.h"
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#include "Pools.h"
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#include "Renderer.h"
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#include "RoadBlocks.h"
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@ -27,7 +28,7 @@
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#include "Streaming.h"
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#include "VisibilityPlugins.h"
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#include "Vehicle.h"
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#include "Wanted.h"
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#include "Fire.h"
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#include "World.h"
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#include "Zones.h"
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@ -3,6 +3,7 @@
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#include "main.h"
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#include "Darkel.h"
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#include "PlayerPed.h"
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#include "Wanted.h"
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#include "Timer.h"
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#include "DMAudio.h"
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#include "Population.h"
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@ -1,9 +1,9 @@
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#pragma once
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#include "Weapon.h"
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#include "ModelIndices.h"
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class CVehicle;
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class CPed;
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enum eWeaponType;
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enum
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{
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@ -9,6 +9,7 @@
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#include "CutsceneMgr.h"
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#include "World.h"
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#include "PlayerPed.h"
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#include "Wanted.h"
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#include "Camera.h"
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#include "Messages.h"
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#include "CarCtrl.h"
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@ -1,7 +1,8 @@
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#include "common.h"
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#include "patcher.h"
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#include "ModelIndices.h"
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#include "Gangs.h"
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#include "Gangs.h"
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#include "Weapon.h"
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//CGangInfo(&CGangs::Gang)[NUM_GANGS] = *(CGangInfo(*)[NUM_GANGS])*(uintptr*)0x6EDF78;
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CGangInfo CGangs::Gang[NUM_GANGS];
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@ -38,8 +39,8 @@ void CGangs::SetGangVehicleModel(int16 gang, int32 model)
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void CGangs::SetGangWeapons(int16 gang, int32 weapon1, int32 weapon2)
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{
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CGangInfo *gi = GetGangInfo(gang);
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gi->m_Weapon1 = (eWeaponType)weapon1;
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gi->m_Weapon2 = (eWeaponType)weapon2;
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gi->m_Weapon1 = weapon1;
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gi->m_Weapon2 = weapon2;
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}
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void CGangs::SetGangPedModelOverride(int16 gang, int8 ovrd)
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@ -1,13 +1,11 @@
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#pragma once
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#include "Weapon.h"
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struct CGangInfo
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{
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int32 m_nVehicleMI;
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int8 m_nPedModelOverride;
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eWeaponType m_Weapon1;
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eWeaponType m_Weapon2;
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int32 m_Weapon1;
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int32 m_Weapon2;
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CGangInfo();
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};
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@ -11,6 +11,7 @@
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#include "General.h"
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#include "AudioScriptObject.h"
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#include "RpAnimBlend.h"
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#include "AnimBlendAssociation.h"
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CPhoneInfo &gPhoneInfo = *(CPhoneInfo*)0x732A20;
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@ -15,6 +15,9 @@
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#include "Pad.h"
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#include "Pickups.h"
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#include "PlayerPed.h"
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#include "Wanted.h"
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#include "DMAudio.h"
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#include "Fire.h"
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#include "PointLights.h"
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#include "Pools.h"
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#include "Script.h"
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@ -5,6 +5,7 @@
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#include "SpecialFX.h"
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#include "CarCtrl.h"
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#include "CivilianPed.h"
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#include "Wanted.h"
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#include "Clock.h"
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#include "DMAudio.h"
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#include "Draw.h"
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@ -22,6 +23,8 @@
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#include "Pools.h"
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#include "Population.h"
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#include "Replay.h"
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#include "References.h"
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#include "Pools.h"
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#include "RpAnimBlend.h"
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#include "RwHelper.h"
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#include "CutsceneMgr.h"
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@ -33,6 +36,8 @@
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#include "Zones.h"
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#include "Font.h"
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#include "Text.h"
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#include "Camera.h"
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#include "Radar.h"
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uint8 &CReplay::Mode = *(uint8*)0x95CD5B;
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CAddressInReplayBuffer &CReplay::Record = *(CAddressInReplayBuffer*)0x942F7C;
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@ -1,14 +1,7 @@
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#pragma once
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#include "Camera.h"
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#include "Ped.h"
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#include "Pools.h"
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#include "Radar.h"
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#include "References.h"
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#include "Vehicle.h"
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#include "Wanted.h"
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#include "World.h"
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#include "common.h"
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#ifdef FIX_BUGS
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#ifndef DONT_FIX_REPLAY_BUGS
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@ -16,6 +9,9 @@
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#endif
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#endif
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class CVehicle;
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struct CReference;
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struct CAddressInReplayBuffer
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{
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uint32 m_nOffset;
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@ -53,6 +53,8 @@
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#include "Restart.h"
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#include "Replay.h"
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#include "RpAnimBlend.h"
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#include "AnimBlendAssociation.h"
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#include "Fire.h"
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#include "Rubbish.h"
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#include "Shadows.h"
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#include "SpecialFX.h"
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@ -65,6 +67,7 @@
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#include "Weather.h"
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#include "World.h"
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#include "Zones.h"
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#include "Radar.h"
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#define PICKUP_PLACEMENT_OFFSET 0.5f
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#define PED_FIND_Z_OFFSET 5.0f
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