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https://github.com/halpz/re3.git
synced 2025-07-22 00:09:45 +00:00
Use original animation names from VCS
This commit is contained in:
@ -3058,21 +3058,21 @@ CAutomobile::DoDriveByShootings(void)
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if(lookingLeft || lookingRight){
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if(lookingLeft){
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
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if(anim == nil || anim->blendDelta < 0.0f)
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CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_L);
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CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_LEFT);
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else
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anim->SetRun();
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}else if(pDriver->m_pMyVehicle->pPassengers[0] == nil || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_1STPERSON){
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
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if(anim == nil || anim->blendDelta < 0.0f)
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CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_DRIVEBY_R);
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CAnimManager::AddAnimation(pDriver->GetClump(), ASSOCGRP_STD, ANIM_STD_CAR_DRIVEBY_RIGHT);
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else
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anim->SetRun();
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}
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@ -3083,10 +3083,10 @@ CAutomobile::DoDriveByShootings(void)
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}
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}else{
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weapon->Reload();
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_L);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_LEFT);
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if(anim)
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anim->blendDelta = -1000.0f;
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_DRIVEBY_R);
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anim = RpAnimBlendClumpGetAssociation(pDriver->GetClump(), ANIM_STD_CAR_DRIVEBY_RIGHT);
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if(anim)
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anim->blendDelta = -1000.0f;
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}
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@ -3094,11 +3094,11 @@ CAutomobile::DoDriveByShootings(void)
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// TODO: what is this?
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if(!lookingLeft && m_weaponDoorTimerLeft > 0.0f){
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m_weaponDoorTimerLeft = Max(m_weaponDoorTimerLeft - CTimer::GetTimeStep()*0.1f, 0.0f);
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ProcessOpenDoor(CAR_DOOR_LF, NUM_ANIMS, m_weaponDoorTimerLeft);
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ProcessOpenDoor(CAR_DOOR_LF, ANIM_STD_NUM, m_weaponDoorTimerLeft);
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}
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if(!lookingRight && m_weaponDoorTimerRight > 0.0f){
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m_weaponDoorTimerRight = Max(m_weaponDoorTimerRight - CTimer::GetTimeStep()*0.1f, 0.0f);
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ProcessOpenDoor(CAR_DOOR_RF, NUM_ANIMS, m_weaponDoorTimerRight);
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ProcessOpenDoor(CAR_DOOR_RF, ANIM_STD_NUM, m_weaponDoorTimerRight);
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}
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}
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@ -3736,55 +3736,55 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
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return;
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switch(anim){
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case ANIM_CAR_QJACK:
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case ANIM_CAR_OPEN_LHS:
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case ANIM_CAR_OPEN_RHS:
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case ANIM_STD_QUICKJACK:
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case ANIM_STD_CAR_OPEN_DOOR_LHS:
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case ANIM_STD_CAR_OPEN_DOOR_RHS:
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ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
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break;
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case ANIM_CAR_CLOSEDOOR_LHS:
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case ANIM_CAR_CLOSEDOOR_LOW_LHS:
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case ANIM_CAR_CLOSEDOOR_RHS:
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case ANIM_CAR_CLOSEDOOR_LOW_RHS:
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case ANIM_STD_CAR_CLOSE_DOOR_LHS:
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case ANIM_STD_CAR_CLOSE_DOOR_LO_LHS:
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case ANIM_STD_CAR_CLOSE_DOOR_RHS:
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case ANIM_STD_CAR_CLOSE_DOOR_LO_RHS:
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ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f);
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break;
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case ANIM_CAR_ROLLDOOR:
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case ANIM_CAR_ROLLDOOR_LOW:
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case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS:
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case ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS:
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ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
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break;
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case ANIM_CAR_GETOUT_LHS:
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case ANIM_CAR_GETOUT_LOW_LHS:
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case ANIM_CAR_GETOUT_RHS:
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case ANIM_CAR_GETOUT_LOW_RHS:
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case ANIM_STD_GETOUT_LHS:
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case ANIM_STD_GETOUT_LO_LHS:
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case ANIM_STD_GETOUT_RHS:
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case ANIM_STD_GETOUT_LO_RHS:
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ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f);
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break;
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case ANIM_CAR_CLOSE_LHS:
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case ANIM_CAR_CLOSE_RHS:
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case ANIM_STD_CAR_CLOSE_LHS:
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case ANIM_STD_CAR_CLOSE_RHS:
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ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f);
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break;
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case ANIM_CAR_PULLOUT_RHS:
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case ANIM_CAR_PULLOUT_LOW_RHS:
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case ANIM_STD_CAR_PULL_OUT_PED_RHS:
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case ANIM_STD_CAR_PULL_OUT_PED_LO_RHS:
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OpenDoor(component, door, 1.0f);
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break;
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case ANIM_COACH_OPEN_L:
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case ANIM_COACH_OPEN_R:
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case ANIM_STD_COACH_OPEN_LHS:
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case ANIM_STD_COACH_OPEN_RHS:
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ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
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break;
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case ANIM_COACH_OUT_L:
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case ANIM_STD_COACH_GET_OUT_LHS:
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ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f);
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break;
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case ANIM_VAN_OPEN_L:
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case ANIM_VAN_OPEN:
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case ANIM_STD_VAN_OPEN_DOOR_REAR_LHS:
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case ANIM_STD_VAN_OPEN_DOOR_REAR_RHS:
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ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f);
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break;
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case ANIM_VAN_CLOSE_L:
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case ANIM_VAN_CLOSE:
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case ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS:
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case ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS:
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ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f);
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break;
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case ANIM_VAN_GETOUT_L:
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case ANIM_VAN_GETOUT:
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case ANIM_STD_VAN_GET_OUT_REAR_LHS:
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case ANIM_STD_VAN_GET_OUT_REAR_RHS:
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ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f);
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break;
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case NUM_ANIMS:
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case ANIM_STD_NUM:
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OpenDoor(component, door, time);
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break;
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}
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@ -3879,7 +3879,7 @@ CAutomobile::BlowUpCar(CEntity *culprit)
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if(!pDriver->IsPlayer())
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pDriver->FlagToDestroyWhenNextProcessed();
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}else
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pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
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pDriver->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
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}
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for(i = 0; i < m_nNumMaxPassengers; i++){
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if(pPassengers[i]){
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@ -3889,7 +3889,7 @@ CAutomobile::BlowUpCar(CEntity *culprit)
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if(!pPassengers[i]->IsPlayer())
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pPassengers[i]->FlagToDestroyWhenNextProcessed();
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}else
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pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
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pPassengers[i]->SetDie(ANIM_STD_KO_FRONT, 4.0f, 0.0f);
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}
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}
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@ -276,7 +276,7 @@ public:
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#endif
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CVehicleModelInfo* GetModelInfo() { return (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex()); }
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bool IsTaxi(void) { return GetModelIndex() == MI_TAXI || GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE; }
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AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_CAR_LSIT : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_DRIVE_BOAT : ANIM_CAR_SIT); }
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AnimationId GetDriverAnim(void) { return IsCar() && bLowVehicle ? ANIM_STD_CAR_SIT_LO : (IsBoat() && GetModelIndex() != MI_SPEEDER ? ANIM_STD_BOAT_DRIVE : ANIM_STD_CAR_SIT); }
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static bool bWheelsOnlyCheat;
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static bool bAllDodosCheat;
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