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https://github.com/halpz/re3.git
synced 2025-07-17 12:38:17 +00:00
renamed some variables and added files; more CAutomobile::ProcessControl
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@ -140,11 +140,11 @@ cHandlingDataMgr::LoadHandlingData(void)
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case 9: handling->fTractionMultiplier = strtod(word, nil); break;
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case 10: handling->fTractionLoss = strtod(word, nil); break;
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case 11: handling->fTractionBias = strtod(word, nil); break;
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case 12: handling->TransmissionData.nNumberOfGears = atoi(word); break;
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case 13: handling->TransmissionData.fMaxVelocity = strtod(word, nil); break;
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case 14: handling->TransmissionData.fEngineAcceleration = strtod(word, nil) * 0.4f; break;
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case 15: handling->TransmissionData.nDriveType = word[0]; break;
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case 16: handling->TransmissionData.nEngineType = word[0]; break;
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case 12: handling->Transmission.nNumberOfGears = atoi(word); break;
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case 13: handling->Transmission.fMaxVelocity = strtod(word, nil); break;
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case 14: handling->Transmission.fEngineAcceleration = strtod(word, nil) * 0.4f; break;
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case 15: handling->Transmission.nDriveType = word[0]; break;
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case 16: handling->Transmission.nEngineType = word[0]; break;
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case 17: handling->fBrakeDeceleration = strtod(word, nil); break;
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case 18: handling->fBrakeBias = strtod(word, nil); break;
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case 19: handling->bABS = !!atoi(word); break;
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@ -159,7 +159,7 @@ cHandlingDataMgr::LoadHandlingData(void)
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case 28: handling->fSuspensionBias = strtod(word, nil); break;
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case 29:
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sscanf(word, "%x", &handling->Flags);
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handling->TransmissionData.Flags = handling->Flags;
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handling->Transmission.Flags = handling->Flags;
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break;
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case 30: handling->FrontLights = atoi(word); break;
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case 31: handling->RearLights = atoi(word); break;
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@ -192,8 +192,8 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
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// TODO: figure out what exactly is being converted here
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float velocity, a, b, specificVolume;
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handling->TransmissionData.fEngineAcceleration /= 2500.0f;
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handling->TransmissionData.fMaxVelocity /= 180.0f;
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handling->Transmission.fEngineAcceleration /= 2500.0f;
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handling->Transmission.fMaxVelocity /= 180.0f;
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handling->fBrakeDeceleration /= 2500.0f;
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handling->fTurnMass = (sq(handling->Dimension.x) + sq(handling->Dimension.y)) * handling->fMass / 12.0f;
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if(handling->fTurnMass < 10.0f)
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@ -205,27 +205,27 @@ cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
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specificVolume = handling->Dimension.x*handling->Dimension.z*0.5f / handling->fMass; // ?
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a = 0.0f;
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b = 100.0f;
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velocity = handling->TransmissionData.fMaxVelocity;
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velocity = handling->Transmission.fMaxVelocity;
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while(a < b && velocity > 0.0f){
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velocity -= 0.01;
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a = handling->TransmissionData.fEngineAcceleration/6.0f;
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a = handling->Transmission.fEngineAcceleration/6.0f;
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b = -velocity * (1.0f/(specificVolume * sq(velocity) + 1.0f) - 1.0f);
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}
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if(handling->nIdentifier == HANDLING_RCBANDIT){
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handling->TransmissionData.fUnkMaxVelocity = handling->TransmissionData.fMaxVelocity;
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handling->Transmission.fUnkMaxVelocity = handling->Transmission.fMaxVelocity;
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}else{
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handling->TransmissionData.fUnkMaxVelocity = velocity;
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handling->TransmissionData.fMaxVelocity = velocity * 1.2f;
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handling->Transmission.fUnkMaxVelocity = velocity;
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handling->Transmission.fMaxVelocity = velocity * 1.2f;
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}
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handling->TransmissionData.fMaxReverseVelocity = -0.2f;
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handling->Transmission.fMaxReverseVelocity = -0.2f;
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if(handling->TransmissionData.nDriveType == '4')
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handling->TransmissionData.fEngineAcceleration /= 4.0f;
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if(handling->Transmission.nDriveType == '4')
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handling->Transmission.fEngineAcceleration /= 4.0f;
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else
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handling->TransmissionData.fEngineAcceleration /= 2.0f;
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handling->Transmission.fEngineAcceleration /= 2.0f;
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handling->TransmissionData.InitGearRatios();
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handling->Transmission.InitGearRatios();
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}
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int32
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