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Merge branch 'miami' into lcs
* miami: wtf fix small cleanup Fix gOneShotCol Fix garage messages position Fix font on green screen counter Add MPG123_QUIET to mp3 files Make opus available alongside other formats Fix pickup text Fix char in stats Add missing GXT line fail minor refactoring Fix 16KHz track GET_WHEELIE_STATS fix Cleanup and fixes for new decoders Fixes for CVbFile Small fixes for new wav decoder Remove fastmath from premake's config Implementing our own WAV decoder to replace SndFile
This commit is contained in:
@ -3639,7 +3639,7 @@ CMenuManager::ExportStats()
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char *statValue = UnicodeToAscii(gUString2);
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for (int j = 0; statValue[j] != '\0'; ++j) {
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if (statValue[j] == '_')
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statValue[j] = 0xBA; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation
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statValue[j] = '\xBA'; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation
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}
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if (statValue)
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fprintf(txtFile, "%s\n\n", statValue);
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@ -3701,7 +3701,7 @@ CMenuManager::ExportStats()
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char *statValue = UnicodeToAscii(gUString2);
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for (int l = 0; statValue[l] != '\0'; ++l) {
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if (statValue[l] == '_')
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statValue[l] = 0xBA; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation
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statValue[l] = '\xBA'; // This is degree symbol, but my editors keeps messing up with it so I wrote hex representation
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}
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if (statValue)
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fprintf(htmlFile, "%s", statValue);
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@ -338,6 +338,11 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
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#endif
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#ifdef MASTER
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#undef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#undef USE_BASIC_SCRIPT_DEBUG_OUTPUT
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#endif
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// Replay
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//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
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//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
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@ -359,8 +364,21 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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// Audio
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#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
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//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
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//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
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//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
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#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
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#ifdef AUDIO_OPUS
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#define AUDIO_OAL_USE_OPUS // enable support of opus files
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//#define OPUS_AUDIO_PATHS // (not supported on VC yet) changes audio paths to opus paths (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
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//#define OPUS_SFX // enable if your sfx.raw is encoded with opus (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
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#ifndef AUDIO_OAL_USE_OPUS
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#undef OPUS_AUDIO_PATHS
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#undef OPUS_SFX
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#endif
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#endif
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#ifdef LIBRW
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// these are not supported with librw yet
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