Merge branch 'master' into miami

# Conflicts:
#	src/audio/AudioLogic.cpp
#	src/control/RoadBlocks.cpp
#	src/entities/Entity.h
#	src/entities/Physical.cpp
#	src/peds/Ped.cpp
#	src/render/Renderer.cpp
#	src/vehicles/Automobile.cpp
#	src/vehicles/CarGen.cpp
#	src/weapons/BulletInfo.cpp
#	src/weapons/Weapon.cpp
This commit is contained in:
Sergeanur
2020-10-18 17:15:49 +03:00
20 changed files with 125 additions and 92 deletions

View File

@ -1,4 +1,4 @@
#include "common.h"
#include "common.h"
#include "main.h"
#include "General.h"
@ -4635,7 +4635,6 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
case ANIM_CAR_ROLLDOOR_LOW:
ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
break;
break;
case ANIM_CAR_GETOUT_LHS:
case ANIM_CAR_GETOUT_LOW_LHS:
case ANIM_CAR_GETOUT_RHS:
@ -4649,6 +4648,7 @@ CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
case ANIM_CAR_PULLOUT_RHS:
case ANIM_CAR_PULLOUT_LOW_RHS:
OpenDoor(component, door, 1.0f);
break;
case ANIM_COACH_OPEN_L:
case ANIM_COACH_OPEN_R:
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
@ -5349,7 +5349,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
obj->m_fElasticity = 0.1f;
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
obj->ObjectCreatedBy = TEMP_OBJECT;
obj->bIsStatic = false;
obj->SetIsStatic(false);
obj->bIsPickup = false;
obj->bUseVehicleColours = true;
obj->m_colour1 = m_currentColour1;

View File

@ -893,7 +893,7 @@ CBoat::BlowUpCar(CEntity *culprit)
obj->m_fElasticity = 0.1f;
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
obj->ObjectCreatedBy = TEMP_OBJECT;
obj->bIsStatic = false;
obj->SetIsStatic(false);
obj->bIsPickup = false;
// life time

View File

@ -671,7 +671,7 @@ CHeli::SpawnFlyingComponent(int32 component)
obj->m_fElasticity = 0.1f;
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
obj->ObjectCreatedBy = TEMP_OBJECT;
obj->bIsStatic = false;
obj->SetIsStatic(false);
obj->bIsPickup = false;
// life time