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Merge branch 'master' into miami
# Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp
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@@ -104,7 +104,8 @@ public:
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eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
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void SetStatus(eEntityStatus status) { m_status = status; }
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CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
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bool IsStatic(void) { return bIsStatic || bIsStaticWaitingForCollision; }
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bool GetIsStatic(void) const { return bIsStatic || bIsStaticWaitingForCollision; }
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void SetIsStatic(bool state) { bIsStatic = state; }
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#ifdef COMPATIBLE_SAVES
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void SaveEntityFlags(uint8*& buf);
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void LoadEntityFlags(uint8*& buf);
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