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https://github.com/halpz/re3.git
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Merge branch 'master' into miami
# Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp
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@ -122,11 +122,11 @@ CPickup::GiveUsAPickUpObject(int32 handle)
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{
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CObject *object;
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if (handle <= 0) object = new CObject(m_eModelIndex, false);
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else {
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if (handle >= 0) {
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CPools::MakeSureSlotInObjectPoolIsEmpty(handle);
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object = new(handle) CObject(m_eModelIndex, false);
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}
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object = new (handle) CObject(m_eModelIndex, false);
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} else
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object = new CObject(m_eModelIndex, false);
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if (object == nil) return nil;
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object->ObjectCreatedBy = MISSION_OBJECT;
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@ -729,7 +729,7 @@ CPickups::Update()
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#ifdef CAMERA_PICKUP
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if ( bPickUpcamActivated ) // taken from PS2
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{
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float dist = (FindPlayerCoors() - StaticCamCoors).Magnitude2D();
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float dist = Distance2D(StaticCamCoors, FindPlayerCoors());
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float mult;
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if ( dist < 10.0f )
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mult = 1.0f - (dist / 10.0f );
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@ -745,8 +745,7 @@ CPickups::Update()
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TheCamera.TakeControl(FindPlayerVehicle(), CCam::MODE_FIXED, JUMP_CUT, CAMCONTROL_SCRIPT);
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}
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if ( FindPlayerVehicle() != pPlayerVehicle
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|| (FindPlayerCoors() - StaticCamCoors).Magnitude() > 40.0f
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if ( FindPlayerVehicle() != pPlayerVehicle || Distance(StaticCamCoors, FindPlayerCoors()) > 40.0f
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|| ((CTimer::GetTimeInMilliseconds() - StaticCamStartTime) > 60000) )
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{
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TheCamera.RestoreWithJumpCut();
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@ -836,7 +835,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
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CObject *object = (CObject*)entity;
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if (object->bPickupObjWithMessage || object->bOutOfStock || object->m_nBonusValue) {
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
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float dist = Distance2D(pos, TheCamera.GetPosition());
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const float MAXDIST = 12.0f;
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if (dist < MAXDIST && NumMessages < NUMPICKUPMESSAGES) {
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@ -879,7 +878,7 @@ void
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CPickups::DoMineEffects(CEntity *entity)
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{
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const CVector &pos = entity->GetPosition();
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
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float dist = Distance(pos, TheCamera.GetPosition());
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const float MAXDIST = 20.0f;
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if (dist < MAXDIST) {
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@ -898,7 +897,7 @@ void
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CPickups::DoMoneyEffects(CEntity *entity)
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{
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const CVector &pos = entity->GetPosition();
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
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float dist = Distance(pos, TheCamera.GetPosition());
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const float MAXDIST = 20.0f;
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if (dist < MAXDIST) {
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@ -917,7 +916,7 @@ void
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CPickups::DoCollectableEffects(CEntity *entity)
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{
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const CVector &pos = entity->GetPosition();
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float dist = (TheCamera.GetPosition() - pos).Magnitude();
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float dist = Distance(pos, TheCamera.GetPosition());
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const float MAXDIST = 14.0f;
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if (dist < MAXDIST) {
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@ -236,7 +236,7 @@ CRoadBlocks::CreateRoadBlockBetween2Points(CVector point1, CVector point2)
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tmp.GetPosition().z += fModelRadius - 0.6f;
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pVehicle->m_matrix = tmp;
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pVehicle->PlaceOnRoadProperly();
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pVehicle->bIsStatic = false;
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pVehicle->SetIsStatic(false);
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pVehicle->m_matrix.UpdateRW();
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pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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@ -1704,7 +1704,7 @@ static void PossiblyWakeThisEntity(CPhysical* pEntity, bool ifColLoaded = false)
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return;
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if (!ifColLoaded || CColStore::HasCollisionLoaded(pEntity->GetPosition())) {
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pEntity->bIsStaticWaitingForCollision = false;
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if (!pEntity->IsStatic())
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if (!pEntity->GetIsStatic())
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pEntity->AddToMovingList();
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}
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}
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@ -3973,7 +3973,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
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car->bIsStatic = false;
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car->SetIsStatic(false);
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/* Again weird usage of virtual functions. */
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if (car->IsBoat()) {
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car->Teleport(pos);
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@ -9649,13 +9649,13 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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script_assert(pObject);
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if (ScriptParams[1]) {
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if (pObject->bIsStatic) {
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pObject->bIsStatic = false;
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pObject->SetIsStatic(false);
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pObject->AddToMovingList();
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}
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}
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else {
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if (!pObject->bIsStatic) {
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pObject->bIsStatic = true;
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pObject->SetIsStatic(true);
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pObject->RemoveFromMovingList();
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}
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}
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@ -13727,7 +13727,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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pVehicle->bDontLoadCollision = true;
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if (pVehicle->bIsStaticWaitingForCollision) {
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pVehicle->bIsStaticWaitingForCollision = false;
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if (!pVehicle->IsStatic())
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if (!pVehicle->GetIsStatic())
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pVehicle->AddToMovingList();
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}
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}
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@ -13750,7 +13750,7 @@ int8 CRunningScript::ProcessCommands1400To1499(int32 command)
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pPed->bDontLoadCollision = true;
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if (pPed->bIsStaticWaitingForCollision) {
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pPed->bIsStaticWaitingForCollision = false;
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if (!pPed->IsStatic())
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if (!pPed->GetIsStatic())
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pPed->AddToMovingList();
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}
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}
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