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Implement ProcessCrane
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@ -9,6 +9,7 @@
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#include "Boat.h"
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#include "Bridge.h"
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#include "Camera.h"
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#include "Cranes.h"
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#include "DMAudio.h"
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#include "Entity.h"
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#include "Explosion.h"
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@ -3293,11 +3294,58 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
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}
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}
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WRAPPER
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void
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cAudioManager::ProcessCrane()
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{
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EAXJMP(0x578910);
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CCrane *crane = (CCrane *)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity;
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float distSquared;
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bool distCalculated = false;
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if(crane) {
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if(crane->m_bCraneActive == 1) {
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if(crane->m_bCraneStatus) {
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m_sQueueSample.m_vecPos = crane->m_pObject->GetPosition();
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distSquared = GetDistanceSquared(&this->m_sQueueSample.m_vecPos);
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if(distSquared < 6400.f) {
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CalculateDistance(distCalculated, distSquared);
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m_sQueueSample.m_bVolume = ComputeVolume(100, 80.f, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume) {
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m_sQueueSample.m_counter = 0;
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m_sQueueSample.m_nSampleIndex = SFX_CRANE_MAGNET;
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m_sQueueSample.m_bBankIndex = 0;
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m_sQueueSample.m_bIsDistant = 0;
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m_sQueueSample.field_16 = 2;
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m_sQueueSample.m_nFrequency = 6000;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_bEmittingVolume = 100;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(
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m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd =
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SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.field_48 = 4.0f;
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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m_sQueueSample.field_56 = 0;
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m_sQueueSample.field_76 = 3;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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}
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if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_AudioEvents) {
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m_sQueueSample.m_counter = 1;
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m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_2;
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m_sQueueSample.m_nFrequency =
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SampleManager.GetSampleBaseFrequency(SFX_COL_CAR_2);
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.field_56 = 1;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 1;
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AddSampleToRequestedQueue();
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}
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}
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}
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}
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}
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}
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void
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